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Posted: 10 Jun 2006, 00:43
by smoth
I don't really like the extruded bits around the base, a simple rounded base would look a bit better IMO.

Esp when you consider raising it slightly and then giving it a platform that is flush with the turret. Also consider where it will be rotating along the x-axis, as it stands the braces at the ends of the barrels will clip into the turret.

Posted: 10 Jun 2006, 00:56
by Das Bruce
.MJJNL. wrote:well *update* ive got now 3 pieces 2 for the barrels 1 for the base its now more guardian like and thanks for all the tips. pic:
*Picture*

The only thing i need now is a uv mapper because i cant uv map...
UV mapping is easy, just play around with the one in wings.

Posted: 17 Jun 2006, 16:55
by .MJJNL.
ok heres my 2nd model taked long to get a idea for this mech
Image

Posted: 11 Jul 2006, 21:40
by Snipawolf
o.0 Looks weird, my mechs are gunna be thicker but shorter a little :P

Nice job, almost too,..... I can' t think of the word, too many spaces and holes, fill in a few gaps

Posted: 12 Jul 2006, 00:53
by Zenka
Heh, odd design. Though it looks cool. Poli count is acceptable too. Now to the texture board!

Posted: 12 Jul 2006, 04:59
by Forboding Angel
black text on dark blue backgrounds makes baby jesus cry.

Posted: 13 Jul 2006, 12:22
by rattle
Image
Image
Image

My first attempt at creating a serious model in wings. The texture is way too big and the UV map isn't well done either... did this in 2004.