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Posted: 27 Sep 2006, 21:21
by pheldens
for the font issues specifically, which still exist.
Posted: 28 Sep 2006, 04:56
by j5mello
uh no its no longer a problem. U can now define ur own font. there is a thread about it somewhere. i don't remember which and im too tired to look it up...
Posted: 28 Sep 2006, 12:30
by pheldens
That is in current devel yes, read the thread, and that doesnt take away all the font problems, but it does give the user the room to pick another font hoping that will change the suboptimal default situation. Something that could be done by overwriting the font all along.
Posted: 28 Sep 2006, 15:06
by j5mello
well the prob with ATI can't really be fixed that easily AFAIK. the only true way to get rid of font issues on the buttons is to change them to icons but i don't think people want that.
Posted: 28 Sep 2006, 17:30
by Foxomaniac
pheldens.fbi wrote:
.....
Name=Pheldens;
......
Descreption=Stealthy Post Rez Huemon;
......

.
Posted: 28 Sep 2006, 22:21
by pheldens
yeah.. whatever that means..
There's still a fontrender bug thats not
ATI related, but atleast
MESA level, since it occurs in 100% software rendering too, but more likely a bug or design flaw in
trunk/rts/Rendering/glFont.cpp (either the determined baseline for the glyphs is too low, or the bitmap -> texture conversion goes wrong, or the final texture placement is shifted.)
see screenshot below at 1:1, notice the tails of j and g are added ontop of the glyph 'slot'. :

Posted: 29 Sep 2006, 08:52
by raneti
I want the background of the window that the font is used on to not be transparent anymore, or a way to set it how i like. It just makes text unreadable when over some certain terrain colors.
Posted: 29 Sep 2006, 09:09
by pheldens
raneti wrote:I want the background of the window that the font is used on to not be transparent anymore, or a way to set it how i like. It just makes text unreadable when over some certain terrain colors.
Never had that problem, contrast is sufficient.
Posted: 29 Sep 2006, 09:51
by rattle
That has been implented. Use < and > to change background opacity.