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Posted: 29 May 2006, 13:34
by DLS_Gishank1
Woot, another EE uodate :)

Posted: 29 May 2006, 15:36
by Min3mat
Yes. And also, why do Geos make Energy and metal in a world lakcing metal makers?
Gameplay: Makes them far more valuable (as you cant have MM DUH)
IRL: Superheating rock stuffs gets refined and shit and makes metal

Posted: 29 May 2006, 15:40
by Drone_Fragger
Min3mat wrote:
Yes. And also, why do Geos make Energy and metal in a world lakcing metal makers?
Gameplay: Makes them far more valuable (as you cant have MM DUH)
IRL: Superheating rock stuffs gets refined and shit and makes metal
Soo... Your saying Feos are mined lkike metal?

Posted: 29 May 2006, 16:19
by Min3mat
nope im making it up, duh

Posted: 29 May 2006, 18:04
by Fanger
Drone stop latching onto any sort of little thing and trying to go ahaha you did put metal makers in..

Geos produce metal because having them only produce energy would be safe and also not nearly as useful as energy is fairly easy to come by.

They produce metal to make them important to gameplay so they are fought over... if you run out of mex spots geos are still important or even important before hand.. and since they can only be put on geo spots they arent metal makers they cant be made everywhere..

Posted: 29 May 2006, 18:22
by Drone_Fragger
Um... I was just asking why ythey made metal. Since when do geothermic powerplants produce metal?

Posted: 29 May 2006, 18:27
by j5mello
they have always made metal since the first release or if thats not what ur asking, Stop thinking in TA terms.

Posted: 29 May 2006, 18:54
by Forboding Angel
Drone_Fragger wrote:Um... I was just asking why ythey made metal. Since when do geothermic powerplants produce metal?
And stop trying to start a fight.

Posted: 29 May 2006, 22:25
by j5mello
oh this is just a reminder fang but don't forget to look into makin a lvl 2 anti air ship

Posted: 30 May 2006, 00:05
by Mecha Sonic
Some minor things I'd like to ask/point out:

Why does GD have like 3-4 nuke systems while URC only has 1?

Ships' entire hull recoil when they shoot. In real life, ships don't do that. No big deal, but it looks weird.

Some LV3 tanks have there frontal cannons slid over to the side a little and it looks misshapen.

Posted: 30 May 2006, 00:08
by Zoombie
Answers!

One: The URC has plasma nukes and sub nukes. Thats two. And the URC only have two. the mobile missles, and the missle command. The Cernoble is actually a nuke gun, and dose less damage (I think).

Two: It looks cool

Three: Bug!

Posted: 30 May 2006, 00:22
by j5mello
#1: if u compare the lvl 3 defense of URC to GD ull notice that URC has the Fortress which can survive a direct nuke hit. So the GD needs a few extra base cracking methods

#2 same reason as above

#3 not a bug was done on purpose... i think... yeah on purpose cause its been mentioned before.

Posted: 30 May 2006, 00:22
by FizWizz
More Answers!
The lvl 3 GD tanks have always had the lowere turret offset. I've pointed this out to Fang before (I think), so I think it is intentional. Also, doesn't GD also have a nuke sub? That would give it 4 Nuke systems, but that's the way GD is, hard hitting.

Posted: 30 May 2006, 00:44
by Zoombie
BTW those nukes subs KICK ASS!

Posted: 30 May 2006, 01:49
by Fanger
The lvl 3 GD tank has an offset hull turret on purpose and dont tell me this isnt realistic or is wierd

Image

Hey look at that an off set hull mounted weapon.. GASP!!!! :shock:

GD has 2 more delivery systems than URC for delivering land based superweapons.. this is because at lvl 3 URC has a massive stealth all terrain transport and a lvl 3 stealth flamethrower mech.. these will tear up your base or bypass defences entirely if used right as will GD's mobile superweapons they just have different application because gasp the sides are not exactly the same.

How do you know ships dont rock when firing heavy weapons are you an expert, and aside from that lets get this straight in real life stuff isnt made out of a cloud of green stuff that forms a wireframe.. and plasma isnt used as a weapon.. So yeah while I tried to go for a real world feel that doesnt mean I tried to be 100% realistic and well if I want my ships to rock when they send off a salvo then they will..

Posted: 30 May 2006, 03:15
by 01d55
Sonic cannons hurt my ears. NI seems very cool, can't wait to play as them.

Posted: 30 May 2006, 09:32
by DLS_Gishank1
No matter how many nukes either side have, it's always going to be even, due to structers, and vehicles. And i think that mobile nuke cannons range is a bit long, i played on quite a large map yesterday, but, i kept getting pounded by nuke cannons when i was on the other side of the map, not nukes, tose nuke cannon things, the map was a 12x12 i can't remember the name of it.

Posted: 30 May 2006, 12:18
by Drone_Fragger
Add some fast attack units, At the moment everything on tech 1 is the same speed, Everything on tech 2 is the same speed, And the same with tech 3, At least for URC.

Posted: 30 May 2006, 16:18
by Zoombie
Fast Attack = Air.

Posted: 30 May 2006, 17:18
by Forboding Angel
Drone_Fragger wrote:Add some fast attack units, At the moment everything on tech 1 is the same speed, Everything on tech 2 is the same speed, And the same with tech 3, At least for URC.
Such is the balance. All the lv1 units in EE are faster then the units in AA barring the ak, peewee, jeffy, and weasel. EE u nits can also climb a hell of a lot better.