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Posted: 18 May 2006, 20:41
by smoth
TA 3D wrote:For future referance:
Surface Texture: jpg, bmp, and possibly png
Height: bmp or raw(8bit or 16bit-makes higher detail terrain)
Metal: bmp
Feature: bmp
Type:bmp
Tile:........ Bmp, would have to try other formatssuch as jpg and png

Otherwise looking good.
Ummm, not the last time I read the map conv source

Texture: jpg, bmp, pcx
height: bmp, raw,jpg

:)

Posted: 18 May 2006, 21:08
by Quanto042
Forboding Angel wrote:EGADS!

USE SMFED FFS!!! :-)

ok off of that... Quanto, go to fileuniverse and download mapconv (the latest you will find) It's also linked in my tutorial.

That archive includes SMFED and a few other useful tools. No need to recompile for height changes... That's crazy talk. BTW your texture looks great IMO!

In fact, your heightmap inspired me. Those cracks look quite realistic.
What? I don't need to recompile! I must see this SMFED!!! That would the greatestest thing evar!

Posted: 18 May 2006, 22:22
by IceXuick
yeah thx! i've always recompiled it!

thing i do know, is that a tile texture isn't bmp, jpn, png... its smf. If second map uses same tiles as another, then it will use that smf, and it will save you quite some filesize :)

Posted: 18 May 2006, 23:18
by Forboding Angel
not quite... the smt is the tile file.

You can share smt's not smf's.

Posted: 19 May 2006, 01:07
by IceXuick
Forboding Angel wrote:not quite... the smt is the tile file.

You can share smt's not smf's.
thats correct, el typo from el xuicko