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Posted: 29 Apr 2006, 02:21
by krogothe
felix, trust me, a zero sum style game wont work if you use the AA gameplay, you need a system where attacking provides the advantage, else both sides will sit there and do nothing, its basic gameplay mechanics that you have to consider before making a mod.

Posted: 29 Apr 2006, 03:14
by Caydr
Sounds interesting. You edit all the corpse files, I'll include it :P

Posted: 29 Apr 2006, 04:28
by Felix the Cat
Nemo and I (well, mostly Nemo) have started to look at the possibility of a zero-sum gameplay addon to the demo for A&A. Instead of corpses, dead units will leave behind stylized "gift boxes" with their resource content (after all, it would be odd to go around and reclaim infantry corpses...)

Posted: 29 Apr 2006, 07:56
by hawkki
I think much of this annoying build-thousands-of-fusions-and-moho-metalmakers-and-then-win -concept could be erased by simply adding the metal maker, metal generator and moho metal maker to blocked units's list when you host a game. Even the moho metal extractor could be added to this list.

This would make the game much more tactical, to a true RTS

Posted: 29 Apr 2006, 14:06
by Acidd_UK
But booming your economy is a strategy, just like an early rush or a tech 2 atack etc. I like ythat TA allows you to do this...

Posted: 29 Apr 2006, 14:14
by Torrasque
There is a switch to decrease the effectiveness of the metal generator.
The more you build, the less it's effective.

(but it's still effective to make 10, but the 101 will only increase your metal to 2 or 3)

But it seam that nobody play with it enabled :(

I think it was a good idea, because you have to think if it worth to make one more or no, there is no a "right number", it depend of your strategy.
You can use them to boost your economy, but not to give you 90% of your metal income.

Actually, it's the more you build, the better it is.

Posted: 29 Apr 2006, 19:07
by NOiZE
Wrecks could be Destroyed...

Posted: 29 Apr 2006, 22:12
by Nemo
In theory yes, but if its got 500000000000000000000000hp and most weapons do roughly 90-500 per shot, I'm not too concerned about it.

Posted: 30 Apr 2006, 14:29
by PauloMorfeo
Can't features, like carcasses, be made indestructable?

I remember that coming into discussion a few times and don't remember how they ended up.