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Posted: 25 Apr 2006, 00:53
by Hes Vital
TA Default view should be rotatable, then it would be perfect!

Posted: 25 Apr 2006, 01:00
by Kixxe
Hes Vital wrote:TA Default view should be rotatable, then it would be perfect!

...

Posted: 25 Apr 2006, 08:46
by Zenka
As Kixxe explaind beautifully:
TA view can't be rotatable, since it wouldn't be TA view anymore, but a C&C Generals view (or any other 3d RTS game).

Posted: 26 Apr 2006, 01:40
by Felix the Cat
Zenka wrote:As Kixxe explaind beautifully:
TA view can't be rotatable, since it wouldn't be TA view anymore, but a C&C Generals view (or any other 3d RTS game).
And this matters... why?

Posted: 26 Apr 2006, 02:24
by FizWizz
TA view can't be rotatable, since it wouldn't be TA view anymore, but ROTATABLE OVERHEAD, which we already have, so what's the issue?
The only *real* difference between TA view and Rotatable overhead is that TA view follows the contour of a map, which is irrelevant in most situations. Why not use Rotatable overhead instead, Hes Vital?

Posted: 26 Apr 2006, 10:19
by Kixxe
Zenka wrote:As Kixxe explaind beautifully:
TA view can't be rotatable, since it wouldn't be TA view anymore, but a C&C Generals view (or any other 3d RTS game).
Hey, it was 2 am. I was tired. You try to make a post that makes sense when the lack of sleep, water and food combined make you high as the sky.

Posted: 26 Apr 2006, 21:44
by Felix the Cat
FizWizz wrote:TA view can't be rotatable, since it wouldn't be TA view anymore, but ROTATABLE OVERHEAD, which we already have, so what's the issue?
The only *real* difference between TA view and Rotatable overhead is that TA view follows the contour of a map, which is irrelevant in most situations. Why not use Rotatable overhead instead, Hes Vital?
Try again.

Just for you I started a solo game and fiddled around with the cameras, in case I had been dreaming about TA-overhead and rotatable overhead being different. The result: they are quite different. Try going in and actually using TA-overhead and rotatable overhead views; you'll find that there are differences.

Zoom in and out at the same pitch in TA-overhead and rotatable overhead. You'll notice the difference, I hope. TA-overhead's middle mouse button moves the camera forward and backward parallel to the camera angle, which is an intuitive zoom. Rotatable overhead's middle mouse button inexplicably moves the camera up and down on the Y-axis, which is quite counterintuitive (to me) and is very bothersome (because the middle mouse button is traditionally used to zoom the camera, which is what TA-overhead does).

Hence the reason why rotatable overhead is not the same as TA-overhead.

I still don't see the fixation of certain people on not being able to rotate the TA-overhead because you couldn't rotate it in TA. Hello? Why does it matter what some designers did in 1997? TA was not a truly 3D game in the sense that Spring is.

Nice try, though.

Posted: 27 Apr 2006, 04:23
by Zoombie
I just use FPS mode. Its nice and posable and i got used to it REALLY fast.

Posted: 27 Apr 2006, 19:42
by Hes Vital
I have a problem with the way Overhead Zooms-in/out, I like everything in TA default(zoom included), but sometimes it would be nice to rotate, and I dont think that if rotate it will stop being TA default.

Re: Camera Viewpoints

Posted: 01 Feb 2009, 03:15
by TwiNHeaD
1. I do control units in parallel with camera.
2. Unit control demands key "Shift" sometimes, you know.
3. So the most happening case is that camera mode changes from time to time abruptly. Under that light all camera modes seem the same to me... flickering frames with no sense of any control.

Could Ctrl+MMBclick and Shift+MMBclick be turned off as camera mode switch somewhere?

Re: Camera Viewpoints

Posted: 01 Feb 2009, 03:39
by zwzsg
I use the TA overhead for playing.
I use the FPS view for screenshoting.

I would use the rotatable overhead if it zoomed along the view axe instead of the vertical, and if "T" centered the unit on screen instead of going vertically above it.

I would use the freestyle camera if it obeyed the "invert Y-axis" tickbox.


So basically I use the view I use not because I prefer them, but because no ones fixes the bugs in the others.

Re: Camera Viewpoints

Posted: 01 Feb 2009, 06:03
by lurker
What the rez!?

Re: Camera Viewpoints

Posted: 06 Feb 2009, 01:11
by daan 79
i lolled reading up of 2006 maybe lock

Re: Camera Viewpoints

Posted: 06 Feb 2009, 01:45
by zwzsg
Why lock? It is still relevant!

Re: Camera Viewpoints

Posted: 06 Feb 2009, 02:46
by Lolsquad_Steven
I use the default, the only other people i've talked to about this are [SmuG]Nixa and [SmuG]Jack which also use default, speaking of [SmuG]Jack, has anyone talked to him recently, last time i heard from him he was in the Philippines helping the marines fight the Morro Islamic Liberation Front rebels.