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Posted: 08 Apr 2006, 05:56
by TA 3D
Once again you proved yourself and gone above and beyond. Only one suggestion though, is to add some seem lines and plate marks. Yeah I know how much of a pain s3o is to texture. Otherswise good job.

Posted: 08 Apr 2006, 07:28
by LathanStanley
TA 3D wrote:Once again you proved yourself and gone above and beyond. Only one suggestion though, is to add some seem lines and plate marks. Yeah I know how much of a pain s3o is to texture. Otherswise good job.

s3o is EASY to texture
Posted: 08 Apr 2006, 09:08
by SwiftSpear
Try to keep it to english please.
Our moderation team is designed to moderate in english and theres a very good chance that we won't be able to do our jobs if we allow any language to be used on the forums. Too keep these forums a safe place we need to keep the language consistant.
Posted: 08 Apr 2006, 09:25
by mongus
oh cmon! i think nobody *cares* if he is talking about how to take over the world there!
besides its easy for us to take his text to babelfish or somewhere.
(if you dont have the luck of understanding latin based tongue :D)
Its looking good, aint a known unit?.. the stumpy or flash? it really recalls some other old render..
Our moderation team is designed to moderate...
..we need to keep the language consistant.
no kidd

.
Posted: 08 Apr 2006, 09:35
by SwiftSpear
mong: It's really not threads like this that are the problem, it's more that if we make a policy of having any language use being allowed without restriction then we are basicly saying it's fine to have topics and threads that are entirely non english. It's not fair to expect moderators that only speak english to babelfish every post in a thread just to make sure there is no flaming going on, and even if we did have that happening, babelfish often smears the meaning of the words a fair bit so we'd have alot of innocent threads being killed because a mod misunderstood something that was being said and alot of malicious things sneaking through because the english translation isn't at all malicious.
I'm not really looking for an excuse to be strict about it, and I don't really think there's anything wrong with a few sentances here and there in a different language for claritys sake between native speakers, but if it does become problematic we'd have to ban it compleatly and I both don't really want to go to the trouble of upholding a ban like that or get to that point in the first place.
Therefore "try" to keep it to english.

Posted: 08 Apr 2006, 09:46
by sinclaire
french:
Bon voila, etant habituer ├â┬á mod├â┬®liser pour ota et 3do builder le format s3o est nouveau pour moi

j'aurrai besoin de personnes pour m'aider ├â┬á convertir les unit├â┬® en s3o et savoir comment une unit├â┬® s3o est constituer ou mieu je vous fournis les models en 3ds avec une plaque textures en 1024x768 et vous faitent la conversion s3o pour spring

Le foudrax est un teste si il s'avaire convainquant je pourrai m'attaquer au commander arm. Le foudrax fait tout de m├â┬¬me 1400 faces et il n'a pas tout les detailles juste le principale et le model affich├â┬® plus haut ├â┬á juste des textures g├â┬®n├â┬®riques. J'ai commenc├â┬® ├â┬á travailler quelques textures de teste voi├â┬ºi un exemple:
translation:sorry...
Good veiled, etant to accustom to model for ota and 3do builder the format s3o is new for me:? I will aurrai besoin of people to help me to convert the unit into s3o and to know how a unit s3o is to constitute or mieu I provided to you the models in 3ds with a plate textures in 1024x768 and faitent you conversion s3o for spring

The foudrax is one tests if it avaire convainquant itself I will be able to tackle ordering ARM. The foudrax takes up the challenge 1400 all the same and it does not have all the detailles just the principal one and the model posted higher with Juste of generic textures. I started to work some textures of tests voiçi an example:

Posted: 08 Apr 2006, 10:53
by Zenka
The english translation isn't very clear, but the texture is: Wonderfull!
Posted: 08 Apr 2006, 13:17
by SinbadEV
Bon voila, etant habituer ├â┬á mod├â┬®liser pour ota et 3do builder le format s3o est nouveau pour moi Confused j'aurrai besoin de personnes pour m'aider ├â┬á convertir les unit├â┬® en s3o et savoir comment une unit├â┬® s3o est constituer ou mieu je vous fournis les models en 3ds avec une plaque textures en 1024x768 et vous faitent la conversion s3o pour spring Wink Le foudrax est un teste si il s'avaire convainquant je pourrai m'attaquer au commander arm. Le foudrax fait tout de m├â┬¬me 1400 faces et il n'a pas tout les detailles juste le principale et le model affich├â┬® plus haut ├â┬á juste des textures g├â┬®n├â┬®riques. J'ai commenc├â┬® ├â┬á travailler quelques textures de teste voi├â┬ºi un exemple:
=
Okay Tadah! being more used to modeling in 3do builder the s30 thing is new to me. Confused... I'll need someone to to help me to convert the units into s3o who knows how a s3o unit is put together. Better yet, I'll provide you with a 1024/768 texture plate and YOU
1 can make the conversion for spring.

"Le Foudrax"
2, is a test. If HE
3 are sufficiently convincing I may tackle an ARM Commander. "Le Foudrax" is so far 1400 faces and I've yet to add all the details, just the main model attached above (images in first post) and a generic texture. I've started working on
4 some test textures, here is an example:
1: YOU = vous (general/impersonal form of you, closer to "THEY")
2: "Le Foudrax"(approximately "The Thunder-thingy", think "Thundero" "Destructo")
3: HE = il (could be impersonal/general form "Y'all" or plural "You")
4: work on = travailler (working with/putting to work, verb form indicates that sinclair is causing the texture to exert effort)
Posted: 08 Apr 2006, 14:54
by zwzsg
Foudrax is the french name of the flash tank.
Yes, I know, the foudrax we know has two barrel, while this tank has only one, but that's because Sinclaire models are inspired from the preview picture and the intro movie models, not the ingame TA models.
Posted: 08 Apr 2006, 16:07
by Min3mat
i thought it was a stumpy

how are we supposed to tell the two apart ingame if they are going to look so similar XD
Posted: 08 Apr 2006, 20:05
by mongus
zwzsg wrote:Foudrax is the french name of the flash tank.
That explains this
SinbadEV wrote:2: "Le Foudrax"(approximately "The Thunder-thingy", think "Thundero" "Destructo")
As for the request.
Do you need only someone that bothers "putting all toguether" in s3o format?.
Because that is easy.
If you rather a tutorial, it can be put toguether fast.
Anyhow, as a suggestion, if you are working with 3dmax, why dont you use the
3ds->s3o export plugin?
The explanation on how to use that is in
this thread, first post.
Posted: 08 Apr 2006, 21:51
by SwiftSpear
mongus wrote:zwzsg wrote:Foudrax is the french name of the flash tank.
That explains this
SinbadEV wrote:2: "Le Foudrax"(approximately "The Thunder-thingy", think "Thundero" "Destructo")
As for the request.
Do you need only someone that bothers "putting all toguether" in s3o format?.
Because that is easy.
If you rather a tutorial, it can be put toguether fast.
Anyhow, as a suggestion, if you are working with 3dmax, why dont you use the
3ds->s3o export plugin?
The explanation on how to use that is in
this thread, first post.
I think he means the scripting end of it... He's clearly using UV map texturing so that can't possibly be a WIP 3do model...
Posted: 09 Apr 2006, 01:29
by Das Bruce
That barrel is way to big for an automatic weapon.
Posted: 09 Apr 2006, 11:59
by Zenka
UV mapping best!
Putting a s3o unit together isn't hard, and the tutorial deliverd with upspring (
http://www.fileuniverse.com/?p=showitem&ID=2317) gives a load of information.
Scripting is something you need to learn, or find someone who can do it for you. I had loads of trouble with it as well. Good thing there are nice people here who have the skill

Posted: 10 Apr 2006, 14:45
by sinclaire
News image

Posted: 11 Apr 2006, 00:40
by Dragon45
Posted: 11 Apr 2006, 00:45
by Maelstrom
I agree with Dragon, but this is a work in progress, dont be to harsh on it.
Posted: 11 Apr 2006, 02:42
by Min3mat
well the red and orange lights with lines texture is overused and ugly. the rest is sexy ^.^
Posted: 11 Apr 2006, 04:10
by Dragon45
sinclaire, tu es mon cheri
sinclaire: labor es 90% bene, 10% non-bene.,
Posted: 18 Apr 2006, 21:31
by NOiZE
maybe you could try to remodel the actual ingame model which has more "flashy" feeling to it