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Posted: 29 Mar 2006, 19:45
by Forboding Angel
REALLY!?! OMFG damnit! If I had know that I would be much happier.
Keep your eyes peeled, cause I will release a new version tonight with a 16 bit raw and see how that changes things. Unless I'm mistaken that should smooth it out more.
Posted: 29 Mar 2006, 20:02
by hrmph
Will the new map format support higher resolution heightmaps? As in larger than ( 1/8 ) the texturemap. (Das bruce, bpp != resolution)
Posted: 30 Mar 2006, 02:02
by IceXuick
that would be very nice!
Anyone played this map? And if YES, how does it play?
nice work forboding! maybe a higher res rock texture, but ingame you wont notice alot of it i guess.
greetzz
Posted: 30 Mar 2006, 05:08
by Das Bruce
hrmph wrote:Will the new map format support higher resolution heightmaps?
That appears to be what he said.
The old mapconv could take raw files, I suppose the new one should be able to.
Posted: 30 Mar 2006, 18:13
by Forboding Angel
ice, all the textures are high resolution... My settings are on the lowest, for fps sake.
Posted: 30 Mar 2006, 20:56
by AF
hmm, allowing higher resolution images even alloowing changing the proportions from 1/8th would be a matter fo messing with the mapconv source.
Although effectively ingame you cannot get more than 1/8th because of the way the engine works.
A gamesquare is 8x8 pixels ingame, and each gamesquare has a height, hence why you cant have a higher than 1/8th resolution because each gamesquare is 8x8 pixels thus 8x8 pixels of texture for each of the smallest heightmap pixels.