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Posted: 10 Mar 2006, 14:04
by Molloy
It's just that out of the 4 ways across the hills, two of them are so narrow and quickly blocked that they're worthless. And all 4 passes are quite steep. Maps like Speed Metal and Acid Bridge 3 have wider attack points than this map, and they're incredibly dull porc fests.

Posted: 11 Mar 2006, 05:59
by Forboding Angel
you are aware that it is mainly designed with 1 vs 1 and 2 vs 2 in mind right?

Posted: 12 Mar 2006, 15:42
by Molloy
That's fair enough. I'd say it'd be much better in 1vs1 alright.

Posted: 14 Mar 2006, 23:34
by Doxs
It might interest you that vehicles would work fine on some of the open areas but sooner or later they got stuck in large clumps spinning and subsequently refusing to move.

Posted: 15 Mar 2006, 01:07
by Forboding Angel
ehh, spring pathfinding went to shit in this version, so did f2, so unfortunately I have no idea if it's springs pathing or the map causing this.

Posted: 21 Mar 2006, 07:11
by Forboding Angel
Retextured. Lastet version is 5.

Posted: 21 Mar 2006, 07:12
by SpikedHelmet
Show some in-game shots.

Posted: 21 Mar 2006, 07:25
by Forboding Angel
patience is generally a virtue... :D

Posted: 21 Mar 2006, 07:34
by Das Bruce
We're very unvirtuous men.