Re: FOSDEM 2020 - Game Dev Room
Posted: 27 Nov 2019, 02:45
My only concern about #2 would be the context. ZK had an army of people behind it comparitively. At the time Evo was mostly just me with some people helping me in their spare time with odd bits (Knorke donated a few gadgets, smoth helped with some gadgets and fix some issues, Google helped with UI chili stuffs) and there are others (Like Kaiser designing Legos), but for the most part it was only me as the one actually doing the work to make the game, getting help where and when I could.
Evo had a fairly buggy lobby client (SWL pre-reactjs), ZK had Chobby and ZK Lobby as a backup. Evo also had the misfortune of being featured by steam itself on the front page, which while I appreciate the fist bump, ultimately fucked things pretty hard.
Anyway, I'm leaving a lot out, but I'm pointing out that the two should not be compared because the situations were vastly different and 3 or so years apart.
Evo had a fairly buggy lobby client (SWL pre-reactjs), ZK had Chobby and ZK Lobby as a backup. Evo also had the misfortune of being featured by steam itself on the front page, which while I appreciate the fist bump, ultimately fucked things pretty hard.
Anyway, I'm leaving a lot out, but I'm pointing out that the two should not be compared because the situations were vastly different and 3 or so years apart.