Page 2 of 3
Posted: 08 Mar 2006, 02:04
by VonGratz
More news!
Ive put a sub with waterline=205 in your map and...
IT WORKS!
See it!
Graatz

Posted: 08 Mar 2006, 02:16
by Caydr
Neato! So... really what should be done is set the waterline for these units to be the same as the minimum water depth in their movementclass.
Dunno if this is helpful or not, but in OTA subs were on the bottom. You can tell because the advanced con subs will go on an angle just like amphibious units when they're on an underwater slope like a shoreline or whatever.
Posted: 08 Mar 2006, 02:49
by SinbadEV
sweet... well... deep subs is a good start... so the problem is with the unit deffinition...
can the deep subs acctually pass under surface buildings/boats?
Posted: 08 Mar 2006, 03:29
by VonGratz
can the deep subs acctually pass under surface buildings/boats?
Its the next research

If not, I think that some day the Spring programmers will do it :idea:Its fantastic this kind of inner space battle!
I must to buid a lot of underwater buildings to test it.Also subs moving at diferent levels deserves attention.
Graatz

Posted: 08 Mar 2006, 03:37
by VonGratz
The sub file.
Keep out, because the long range torpedoes that made this boat a sub-sniper can blow the enemy comm before you take any snapshot or movie
Graatz
http://www.fileuniverse.com/spring/Tiburon.ccx
Posted: 08 Mar 2006, 03:44
by VonGratz
You can tell because the advanced con subs will go on an angle just like amphibious units when they're on an underwater slope like a shoreline or whatever.
Upright=1;
in
fbi Unit file can avoid it
Graatz
Posted: 09 Mar 2006, 12:12
by VonGratz
The search list comprises also:
Missiles launched from the deep.Or only near the surface?
Test range of torpedoes.
Ive observed that nanolathing reach more length than the stated range, from the surface to the bottom.It means that, in undersea,the range of TA
or Spring not is spherical calculated.
Can someone expert from Spring answer this?
Deep Subs without upright=1 could reach upper levels to launch their torpedoes?
A question to SimbadEV:
Whats the deepest level from the surface in your map?
VonGratz

Posted: 09 Mar 2006, 12:44
by Tired
I would guess that it's conical. Planes can also be observed as having long vertical nano-streams within a limited horizontal radius.
Posted: 09 Mar 2006, 14:11
by Chocapic
VonGratz wrote:can the deep subs acctually pass under surface buildings/boats?
Its the next research

If not, I think that some day the Spring programmers will do it :idea:Its fantastic this kind of inner space battle!
I must to buid a lot of underwater buildings to test it.Also subs moving at diferent levels deserves attention.
Graatz

hmm in .67b3 subs/ sub things could be right under floating waterbuildings/waterunits therefore not sharing the same space if im not mistaken.
Posted: 09 Mar 2006, 14:30
by SinbadEV
total heightis 500, 10 above 490 below
Posted: 10 Mar 2006, 04:27
by VonGratz
Thanks!
VonGratz

Posted: 20 Mar 2006, 00:07
by VonGratz
SinbadEV wrote:sweet... well... deep subs is a good start... so the problem is with the unit deffinition...
can the deep subs acctually pass under surface buildings/boats?
Since 0.67 I saw a commander walking below some cons ships I sent to blockade this explosive intruder

until some destroyers arrives.
Resume:
YES
Graatz

Posted: 20 Mar 2006, 00:44
by Tweenk
The underwater behavior will be a major problem, i. e. You can't just set the level of subs to something higher, because if you build a shipyard in shallow water the sub will be built under the terrain :/ It also looks terribly.
Amfibious units are also a trouble, their factory should be built on the sea bottom and not floating on the surface... "Conical" range measurement for nanolathes is ok as otherwise large areas of deep water would be useless, also you couldn't reclaim form there.
Posted: 20 Mar 2006, 14:46
by VonGratz
Tweenk wrote:The underwater behavior will be a major problem, i. e. You can't just set the level of subs to something higher, because if you build a shipyard in shallow water the sub will be built under the terrain :/ It also looks terribly.
Before any change. firstly we need to determinate new "optimum" data level for all sub units and shipyards, together with the re-scaling of the maps for the new inner dimension space

.
Maybe the ideal deep would be 5X the bigger height of a sub building

:idea:

The limits to be though are because the angles since the abyss to the beach will limit
or not any amphibious movimentation ingame.
Amfibious units are also a trouble, their factory should be built on the sea bottom and not floating on the surface...
I think that today these factories are "near" the surface
But this not would be a trouble
Graatz

Posted: 21 Mar 2006, 13:08
by Tweenk
VonGratz wrote:
I think that today these factories are "near" the surface
But this not would be a trouble
Graatz

It looks stupid when an unit is built and then falls through the floor of the construction building on its way to the bottom. A factory on the seafloor would look more convincing
The only problem that is solved by just making the sub level 5x deeper is that subs can pass under ships, and many new problem arise i. e. we would need a new factory mesh, a re-scale of existing maps, stupid-looking sub vs ships battles etc. Total re-scaling of all maps is too much of a hassle - if you really believe in this modification, go ahead and rescale all the water maps there are for yourself.

I think some codework to get the subs working right (similarly to planes) will pay off, because: 1. It will give a more convincing game experience, 2. It is not needed to do any map modifications.
Posted: 21 Mar 2006, 13:14
by paulicus 25
the problem with subs not being able to go under the ships was present in the original TA but id of thought that they would have sorted this problem when they made spring to start with. it does make sense doesn't it. in reality a sub can go under a boat, so why not in spring. i think multiple layers is a silly idea. i think there should be a 3d model as with the rest of spring and you could click on the subs and tell them to go deeper and theyd do it.
i would have thought all of these little bugs would have been sorted when things go to 3d. they should have said if a unit touchesanother they can't move through each other you get the idea?
Posted: 23 Mar 2006, 23:00
by VonGratz
Tweenk wrote:
It looks stupid when an unit is built and then falls through the floor of the construction building on its way to the bottom. A factory on the seafloor would look more convincing.
Of course a shipyard in sea floor can be implemented, or a shipyard opening the bottom to launch subs.
Tweenk wrote:
The only problem that is solved by just making the sub level 5x deeper is that subs can pass under ships, and many new problem arise i. e. we would need a new factory mesh, a re-scale of existing maps,
Maps are being improved and tested since the Spring start !Why not improve it??
Tweenk wrote:
stupid-looking sub vs ships battles etc.
Sorry, butI think you are wrong!

Spring,designed from the scratch can enable better
real
looking battles in all dimensions.
Graatz
Posted: 23 Mar 2006, 23:21
by VonGratz
paulicus 25 wrote:.........i think multiple layers is a silly idea.
The approach for the new deep idea ,IMHO not passes through multiple layers, but the 5X Im talking about is to enable surface/ near surface / middle space (for sub maneuvres) /deep/ bottom buildings, in one "5X" or "4X" dimentioned layer.
VonGratz

Posted: 29 Mar 2006, 03:57
by VonGratz
New tests..and bad news (for while of course

)
1 - Deeper sub test unit cannot change their waterline with the upright=1 removed.
2 - Stardart level 25 sub cannot uses the same space of the deeper 205 one.
Graatz

Posted: 03 May 2006, 17:31
by Caydr
I know the mages guild frowns upon necromancy... but this really needs to be looked at. A ship and a sub should be able to occupy the same space.