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Posted: 20 Feb 2006, 02:38
by SpikedHelmet
Left: Original Right: C&C:Spring

Posted: 20 Feb 2006, 02:41
by Cyberwal
Very nice work! :)
Posted: 20 Feb 2006, 03:25
by Nemo
I agree, that looks damn good Spiked.
Does the start of C&C Spring mean that AATA is on the wayside? I can accept and understand wanting to be finished with old works, but I'm hoping that AATA will get a bone thrown at it once in a while, since its such a great game.
Posted: 20 Feb 2006, 03:32
by FireCrack
Your lioght tanks look good, and true to the original, but the turret looks a bit bland, mabye consider adding a hatch or somthing on the texture (if you're using s3o) to spice things up a bit, and prehaps do similar on toher parts.
Posted: 20 Feb 2006, 03:56
by j5mello
F#&%ing Sweet Spiked and damn u move fast!!!
i am another future player who is glad ur going to "open up" the gameplay a bit.
can't wait to play, if u need a tester i am definietly game.
Posted: 20 Feb 2006, 06:41
by SpikedHelmet
Thanks. I like to do spontaneous large amounts of work followed by two weeks of absolutely nothing. When I was working on AATA full throttle sometimes I'd model, script, texture and impliment 5 units a day... then a few weeks of nothing but Battlefield. Speaking of which, no, I probably wont be doing much work on AATA... I'm just not that interested anymore. I don't know why.
I may put a hatch on the turret or something, and it's 3DO, not 3SO - I don't want to learn UV mapping, as I know absolutely nothing about the whole process. I just go with what I know.
I'll let you know when this is ready for testing. At the moment there are only 8 units, not much to go by.
And before I go to bed...

Posted: 20 Feb 2006, 07:53
by Warlord Zsinj
The only thing I'd like to see in this C&C mod is proper scale.
It's not like you are limited by the engine; please scale the units, tanks and buildings with each other, atleast roughly. It will look so much better...
Posted: 20 Feb 2006, 11:24
by BvDorp
This is awesome! Keep up the good work, and maybe you can release a beta, just for us to fiddle around with and get enthousiastic?
Are there any plans for remaking C&C Maps?
Meh, I think this mod is one of the most nostalgic around :)
Edit: scaling would be nice, and use as high poly count as you want :)
Posted: 20 Feb 2006, 15:06
by Optimus Prime
Warlord Zsinj wrote:The only thing I'd like to see in this C&C mod is proper scale.
It's not like you are limited by the engine; please scale the units, tanks and buildings with each other, atleast roughly. It will look so much better...
Agree! I hate games with wrong scaling. When a human is as big as a house that sucks so much o.O.
Posted: 20 Feb 2006, 15:10
by Cyberwal
While I agree that proper scaling would be nice, the mod just wouldn't look like C&C if the units were scaled properly.. hmm
Posted: 20 Feb 2006, 15:33
by Molloy
I don't think it'd be any harm to make everything bigger in relation to the soldiers though. The fact the buildings/tanks/turrets are all similar size doesn't matter so much. It's mostly the guys that look out of scale.
I could see a mod like this really broadening Spring's appeal. If you posted a preview on some of the larger CnC websites you could get an influx of a few hundred people.
Posted: 20 Feb 2006, 17:47
by Mars Keeper
Agree on the scale thing. The tower, light tanks and the powerplants looks alittle flat imo.
Posted: 20 Feb 2006, 18:32
by clericvash
Starting to look really good, i agree on scaling too.
Keep it up!!
Posted: 20 Feb 2006, 19:04
by Flare
This looks like it will be really great but I think the best idea for the MCV would be to have it deploy into a construction yard that you could then build constrution units with. You could make it be able to build structures itself too.
If his is what you meant then nvm :D
Posted: 21 Feb 2006, 01:21
by SpikedHelmet
Hm... you all seem to think you have some say in the matter.
Lol j/k
Is this better?

Posted: 21 Feb 2006, 01:23
by SpikedHelmet
Oh, and remember -- I am not specifically re-creating every aspect of C&C. I am going to use TA's gameplay model of construction units building structure. Hence, the Mobile Construction Vehicle will be an actual Mobile Construction Vehicle.
Posted: 21 Feb 2006, 02:55
by DeathHawk
The mod looks fantastic but i dont think the guard tower was on the side on the borther hood of nod i am sure it was on the GDI side but like i said it looks really good well done :)
Posted: 21 Feb 2006, 12:47
by BvDorp
This scale is better, yes. Thnx!
Will there be a beta soon?

Posted: 21 Feb 2006, 12:59
by SpikedHelmet
DeathHawk wrote:The mod looks fantastic but i dont think the guard tower was on the side on the borther hood of nod i am sure it was on the GDI side but like i said it looks really good well done :)
Obviously. I just put it there as an oppurtunity to show it.
Posted: 21 Feb 2006, 14:11
by Otherside
i wanna see mammoth tanks :D
good work btw looks rilly nice