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Posted: 01 Feb 2006, 15:22
by M@n1@c
so a limit d-gun prevent coms using there d-gun outside your starting position????

how to stop a krogoth??? your starting position is more on the back of your base and you need to stop the treads at your first line of defences...

Posted: 01 Feb 2006, 15:32
by Cyberwal
Well, an army?

Posted: 01 Feb 2006, 16:02
by Forboding Angel
limit dgun doesn't work... not correctly anyway. Try fps mode.

Posted: 01 Feb 2006, 18:22
by Min3mat
doh.
why didn't u just tell the SYs and not the general populace? oh well its still fairly balanced i guess coz when u FPS ur base is static, but could be a nasty surprise

Posted: 01 Feb 2006, 18:54
by Zenka
Cyberwal wrote:Yeah I saw that "limit D-Gun" option and mentioned it ;) My main concern was that games with comm death = end often would result in games of "hunt for the enemy commander"
Yeah, that does happen. Send a brawler force and easely take a player out. SO it's vital you keep your comm at a safe spot in mid and late game.

As for the strength of the comm. it is balanced. much HP, but not impossible to take down. And remember the comm is slow.

Posted: 01 Feb 2006, 19:29
by Caydr
I think a commander is really like a trump card. As long as you know your opponent has his, you need to be on the lookout. Even used as a suicide bomb, he can eliminate an entire late-game army. At the same time, your commander's presence in your base can be your opponent's trump card if he can somehow destroy it in one fell swoop, whether with bombers, gunships, or just a well-balanced army. He can turn the tide of any battle, whether for good or evil. It is your strength but also your weakness. Your most powerful unit yet a unit which must be protected from battle. I think it's a really good idea and shouldn't change. This kind of gameplay dynamic reminds me of only one other game - chess. I think Chris Taylor must be a big chess player... a lot of chess pieces can be related to TA units. Won't find that in Starcraft :P

Posted: 02 Feb 2006, 02:35
by Zoombie
Cyders is right.

Comm=fine!

Posted: 02 Feb 2006, 14:31
by Cyberwal
Damn, I see the error in my ways :D

Comm = King is very true..

Posted: 04 Feb 2006, 01:07
by zwzsg
I wish there was the option to start with a construction hover instead of a Commander. (Well, already doable with a mod). And to start with a pre-made base too. But it'll have to be defined for all maps and all mods and all players, that isnt very practicable.

Posted: 11 Feb 2006, 11:04
by hawkki
The commander is fine, except that his laser's range should be boosted to that of a HLT or at least a LLT in AA standards of range. Now a small army of rockos or thuds or hammers will beat your commander by shooting from out-of-range

Posted: 11 Feb 2006, 15:25
by Chocapic
hawkki wrote:Now a small army of rockos or thuds or hammers will beat your commander by shooting from out-of-range
and that is exactly what should happen. :lol:

Posted: 11 Feb 2006, 21:30
by Min3mat
damn beaten to the punch.
com owns hammers btw its just rockos that are really lethal

Posted: 11 Feb 2006, 21:48
by BigSteve
I couldnt disagree more, the comm is pefect the way it is, giving his laser extra range is a crappy idea, Hes already the most powerful unit on the battlefield!
Ever heard the term...
"if it aint broke... dont fix it"?
that most definatley applies here

Posted: 11 Feb 2006, 22:31
by SwiftSpear
Back when I was builing my own mod I was going to include a structure that spawned at start with the comm that was essentially a semi invincible bunker with a light lazer on it. The idea being that if you managed your base defence appropriately you could hide your comm in the bunker in the late game when brawlie hunt the comm missions become really prevelent, making game ends on comm death much more viable.

Posted: 11 Feb 2006, 23:08
by PauloMorfeo
SwiftSpear wrote:... hide your comm in the bunker in the late game when brawlie hunt the comm missions become really prevelent, making game ends on comm death much more viable.
Commander cloacks and, if there's jammers around, even it's dot won't show.

It's just that people always forget to cloack they're commanders to save them from harm when in late game.