Re: Questions about BA
Posted: 06 Sep 2017, 01:23
Players know nothing about the game they play? Go fuck yourself.
User was warned for this post, felony 1. (Silentwings)
User was warned for this post, felony 1. (Silentwings)
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
According to a quick github search there are no gadgets in BA that rely on this call-in at the moment, though that does not necessarily mean that it was not relevant (perhaps one existed, the API change caused it to fail to happen, and then was removed later without anybody noticing). Someone could search BA versions from the time of 85 to be sure.[Fx]Doo wrote:-call UnitMoveFailed event only for via Script.SetWatchUnit registered UnitDefs -- This one seems to be really relevant
Who to believe, your own memory and that of wide consensus in the BA community at the time, or a random game dev who never played BA then? When it comes to rating a pathfinder you are the one lacking expertise - you're not a good player even if you know technically how to make a game.Forboding Angel wrote:You are sidestepping your lack of context in your previous post, but no matter.
The problem with claiming that pathfinding changes made ba a worse game, is that those claims are entirely false and that has been proven time and time again. You can say it all you like, but saying it more often does not convert diction into fact.
7 years ago, the Pathfinder was awful. Oh how quickly you forget units getting stuck on each other, the massive balls of Uber fucked units, pushing enemy units all over the place, etcetc.
Let me just point out FTR that it wasn't, because until 102.0 BA had the [engine modinfo-]option, specifically added on its behalf, to revert said "constant tinkering" (which could describe all of development, really) simply by enabling classic unit movement but chose not to aside from one brief social experiment. Are you now going to claim Beherith&co were not part of "the BA community at the time", or did your cited "wide consensus" among players perhaps exclude BA's maintainers whose opinions outweighed yours? Spoiler alert: there are PM's from 2012 still sitting in my inbox which back this up.player input should be disregarded in development
EE, FunTA, Evo... But no, I'm totally sure that I'm not only a bad player but there is no way that I would know more about the Pathfinder than you.Johannes wrote:Who to believe, your own memory and that of wide consensus in the BA community at the time, or a random game dev who never played BA then? When it comes to rating a pathfinder you are the one lacking expertise - you're not a good player even if you know technically how to make a game.Forboding Angel wrote:You are sidestepping your lack of context in your previous post, but no matter.
The problem with claiming that pathfinding changes made ba a worse game, is that those claims are entirely false and that has been proven time and time again. You can say it all you like, but saying it more often does not convert diction into fact.
7 years ago, the Pathfinder was awful. Oh how quickly you forget units getting stuck on each other, the massive balls of Uber fucked units, pushing enemy units all over the place, etcetc.