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Re: Caeserea
Posted: 10 Oct 2017, 22:52
by PicassoCT
Well yes, was potato farming - and the detail splat is not fixed yet..
You know how they say, with great potato farming comes great vodka- with great vodka comes great blindness. But i digress..

Re: Caeserea
Posted: 23 Oct 2017, 00:19
by PicassoCT
The eye-candy man can.
Map has no metall layout sofar..
Re: Caeserea
Posted: 23 Oct 2017, 03:36
by The Yak
Can journeywar read lua metal configs? If so check out my latest 2 maps for grounddecal metal patches that automatically place.
Re: Caeserea
Posted: 24 Oct 2017, 00:02
by PicassoCT
Some more candy and questions..
How does one load and set a metallmap in springboard. I tryied, but it wont show. Can lua overri
Another question - i tryied to prevent z-fighting with JW by replacing my default skybox with the map skybox, should one be given.
I did this with the following code- it is not working
Code: Select all
--UNSYNCED
mapinfo = VFS.Include("mapinfo.lua")
Spring.Echo("GreatCubeInTheSky::mapOptions")
echo(mapOptions)
boolSkyboxActive= true
if mapinfo and mapinfo.atmosphere and mapinfo.atmosphere.skyBox then
boolSkyboxActive= false
end
If you want to check a beta version out- feel free to grab the sdd folder in :
https://github.com/PicassoCT/springMap_Caeserea
Re: Caeserea
Posted: 25 Oct 2017, 01:18
by PicassoCT
Take me to your frontpage!
Notice the little washing lines the locals have strapped, to the statue of glorious general Licho! Its allmoist a white flag!
Im still hacking on the Shadderframework, but my Stack Implementation gives me one brace to many.
Will solve that tomorrow.
Re: Caeserea
Posted: 26 Oct 2017, 01:25
by PicassoCT
Re: Caeserea
Posted: 30 Oct 2017, 17:51
by PicassoCT
So i added a metall map to V6 and im thinking about openen the pathwazs by smoothing them in Springboard. Anyone else did a testrun with this?
Also, you all need to up your drama.
People expect Shakespeare in the park after a insult like this statue.
https://springfiles.com/spring/spring-maps/caeserea