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Posted: 24 Jan 2006, 18:08
by Caydr
Torrasque wrote:Wasn't Zwzsg argumenting in your way?
Indeed. Way to attack the guy who was supporting you! :P

Posted: 24 Jan 2006, 18:22
by NOiZE
well i misread that then, sorry :oops:

anyway, try it and report bugs u might find.

Posted: 26 Jan 2006, 21:30
by NOiZE
any1 got recommandations for the core commander model?

Posted: 05 Feb 2006, 15:21
by NOiZE
Ok here is V3

Code: Select all

v2.5 --> v3
Added onoff0106.BMP hopefully fixing the final tex error

v1 --> v2.5
- Resized ARM lighting tank
- Fixed ARM flash firingpoints
- Fixed ARM Bulldog firingpoints
- Fixed ARM Luger Firingpoints
- fixed ARM Fio firing points
- fixed ARM Millenium firingpoints
- Fixed CORE Morty firingpoints
- Fixed Core Thud firing points
- Fixed CORE mobile artilery
- Fixed Core Rapier firing points
- Fixed CORE Warlord firingpoints
- Fixed ARM Piranha Speed
- Fixed ARM Raven Sound
- Fixed Core Weasel (was too low to the ground)
- Fixed ARM Brawler firing points
- Fixed Arm Skeeter firingpoints
- Fixed Core skeeter firingpoints
- Fixed Core Crasher Firingpoints
- Made Corcom a bit bigger
- Fixed Core Flakker ship firing points
- Fixed ARM Hammer firingpoints
- Fixed ARM Jethor Firingpoints
- Fixed CORE Gimp so it doesn't emit wake when he is underwater
- zwzsg fixed "ArmAH will rise his rocketpack rightaway and he shouldn't"
- zwzsg fixed "CorAH will rise his rocketpack rightaway and he shouldn't"
- Fixed Buzzsaw firingpoint
- Fixed punisher firing point
- fixed corseal cob error
- The decoy Commanders now hav a D-gun button to fire their Fake D-guns 
It should be bugfree, but if you do find some bugs please tell me

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