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Re: Really nice trees, could they replace engine default ones?

Posted: 16 Feb 2017, 21:55
by PicassoCT
Jools wrote: ... Do not forget that the purpose of the trees is to enhance the game, it's not the purpose of the game to showcase that I can make some really nice trees. Sometimes, we do not see the forest for the trees. Scale is important, many maps have too large trees.
Trees is what the game is all about. Its what the pathfinding is made off. Do you even get best good, west wood ?
Dont be a square, grow a Maidenhair, Grinko.

Re: Really nice trees, could they replace engine default ones?

Posted: 17 Feb 2017, 19:53
by PicassoCT
Forboding Angel wrote:Engine Trees:
Image

OAD Trees:
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In evo I use assets from spring features. In BA the models are actually in the game. To see for yourself, load up any map using engine trees with evo.
Looking good forb. But what about the Perv-romance?

Re: Really nice trees, could they replace engine default ones?

Posted: 19 Feb 2017, 18:45
by raaar
There's something or some game that sets the tree detail to "very bad", but I haven't figured out which.

I've set it to high quality again (using springsettings's generic "high/very high" setting) then tried playing Evo or ZK before playing MF, but they didn't change it.

"high quality" engine trees:
Image

What's the setting for engine tree detail exactly?


EDIT: (s44 didn't change the quality either)

Re: Really nice trees, could they replace engine default ones?

Posted: 20 Feb 2017, 17:51
by FLOZi

Re: Really nice trees, could they replace engine default ones?

Posted: 11 May 2017, 11:11
by sprunk
Any recent advances? Is this planned to happen in the near future?

Re: Really nice trees, could they replace engine default ones?

Posted: 11 May 2017, 11:16
by Kloot
I haven't heard anything from Beherith since january.

Re: Really nice trees, could they replace engine default ones?

Posted: 11 May 2017, 21:38
by Super Mario
The dude has vanished.

Re: Really nice trees, could they replace engine default ones?

Posted: 12 May 2017, 07:24
by PicassoCT
The dude abides

Re: Really nice trees, could they replace engine default ones?

Posted: 12 May 2017, 08:48
by Forboding Angel
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Re: Really nice trees, could they replace engine default ones?

Posted: 12 May 2017, 17:45
by PicassoCT
Its always the red shirts.

Re: Really nice trees, could they replace engine default ones?

Posted: 12 May 2017, 21:51
by Forboding Angel
Image

Re: Really nice trees, could they replace engine default ones?

Posted: 12 May 2018, 10:24
by Beherith

Re: Really nice trees, could they replace engine default ones?

Posted: 12 May 2018, 13:34
by hokomoko
Very nice!
Could you add 0ADs license for these models to the repo?

Re: Really nice trees, could they replace engine default ones?

Posted: 12 May 2018, 20:12
by Beherith
Added the license.

Found a really nice technique for making efficient and pretty foliage for regular trees.

The trick with the normals is superb :)

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