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Re: Improving the 'New Dev' Experience
Posted: 11 Feb 2017, 02:28
by Forboding Angel
Silentwings wrote:Developers need to get accustomed to running spring.exe directly without lobbies
I never have. Why would you?
The only time I use a lobby is when I'm testing modoptions.
Re: Improving the 'New Dev' Experience
Posted: 11 Feb 2017, 11:59
by Jools
You cannot solve a social problem with a technical solution.
Re: Improving the 'New Dev' Experience
Posted: 11 Feb 2017, 12:28
by PicassoCT
Lies.
There are tons o communities out there, where players participate.
The Entrance barrier is just that much lower.
You can build units ingame.
Maps ingame.
Show off your creations.
And there is no need to learn c++ for that. No need to lua it up.
This exclusion of non-professionals is a decision made by the community as a whole. Propelled by ones own experience.
After all its easy for me, thus it should be easy for everyone.
All the learning pain is forgotten.
Re: Improving the 'New Dev' Experience
Posted: 13 Feb 2017, 20:56
by sprunk
(offtopic)
The only time I use a lobby is when I'm testing modoptions.
You don't need a lobby for that. Modoptions can be imparted to spring.exe through startscript:
Code: Select all
[GAME]
{
[MODOPTIONS]
{
gamemode = lob;
wub = 567;
}
}