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Posted: 21 Jan 2006, 13:37
by jensgb
Excellent work Betalord!
I am finally able to host

(using default settings), and have already hosted some large and nice games.
Happy days of senseless warfaring and destruction lie ahead!!!
Posted: 21 Jan 2006, 22:45
by CrowJuice
Still can't host

Tried all options.
Posted: 22 Jan 2006, 14:00
by BvDorp
CrowJuice wrote:Still can't host

Tried all options.
Well, try to use default settings (none NAT traversal) and route port 8452. that should work :)
Posted: 22 Jan 2006, 14:41
by Betalord
I only tried twice and the 'last' person got dropped each time (2 players encounted this)
Don't get overexcited though, it still won't work with a lot of players. Hole punching method works only with certain kind of routers, the safest way to host is to use no traversal method at all (by forwarding the correct port), this is the only way you can be sure anyone will be able to join your game.
Perhaps you've noticed that hosting replays is broken with 0.194, so I decided to do another quick update tomorrow. If you've noticed any other problem, would be nice to know now not after the update :)
Posted: 22 Jan 2006, 22:31
by Decimator
Well, nobody but admins can /ring anymore...
Posted: 22 Jan 2006, 22:47
by Betalord
Well, nobody but admins can /ring anymore...
This was fixed this morning, should work now?
Posted: 22 Jan 2006, 23:19
by Isaactoo
Yesterday I used the default way of hosting and three times that were at least 15 or 20 min into the game I kept on getting a no sync response from my friend and then got disconnected, after the third time I found out that default was actually new and went to the fixed ports and it worked well. I think it was unrelated to the type of connection, but after a long time and a rather large battle my computer went into the bluescreen and rebooted.
Posted: 23 Jan 2006, 13:18
by Betalord
I've put changelog to
http://taspring.clan-sy.com/dl/lobbychangelog.txt
Isaactoo wrote:Yesterday I used the default way of hosting and three times that were at least 15 or 20 min into the game I kept on getting a no sync response from my friend and then got disconnected, after the third time I found out that default was actually new and went to the fixed ports and it worked well. I think it was unrelated to the type of connection, but after a long time and a rather large battle my computer went into the bluescreen and rebooted.
No it doesn't have to do with connection or lobby client.
Posted: 23 Jan 2006, 23:33
by CrowJuice
BvDorp wrote:CrowJuice wrote:Still can't host

Tried all options.
Well, try to use default settings (none NAT traversal) and route port 8452. that should work :)
All ports forwarded and all options tried. Maybe it won't work when there are two people behind each nat/router. Anyways to find out what external IP is detected by the lobby?