Posted: 27 Jan 2006, 22:00
I don't know. This is a pretty confusing topic. Maybe we should be asking what kinds of categories that there can be, and then assigning each unit a value from 0 to 1 on how much it fits the archetype of that category. For instance, a scout unit might be one with a high speed-to-metal cost.
I'm going to check my neural net stuff and see if I can make a unit-sorter of some kind that takes in the units abilites and attributes and spits out the best fit or spreads it across several categories.
I'm going to check my neural net stuff and see if I can make a unit-sorter of some kind that takes in the units abilites and attributes and spits out the best fit or spreads it across several categories.