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Re: Even the most basic custom unit shaders are very expensive

Posted: 22 Mar 2016, 17:32
by Beherith
Where should I specify the simframe location in my shader definitions?

Re: Even the most basic custom unit shaders are very expensive

Posted: 22 Mar 2016, 17:53
by hokomoko
You want to add it in the framework here:
http://imolarpg.dyndns.org/trac/balates ... s.lua#L181

and here:
http://imolarpg.dyndns.org/trac/balates ... s.lua#L200

and it will be automatically loaded if your shader contains the uniform with that name.

Re: Even the most basic custom unit shaders are very expensive

Posted: 22 Mar 2016, 18:27
by hokomoko
attached a sample of how to use simFrame on wobbling trees,
sorry for the whitespace changes :?