Page 2 of 2
Posted: 08 Jan 2006, 22:33
by submarine
reminds me of the "travelling salesman" problem...
Posted: 09 Jan 2006, 20:17
by AF
Your not trying to find possible letter K's in the map for good luck purposes are you?
Moving forces in formations.
Posted: 09 Jan 2006, 20:25
by Weaver
I'm thinking it might be a safe route between defenses, maybe with a mobile jammer?
Posted: 09 Jan 2006, 20:29
by krogothe
you can tell weaver is bright and has an open mind, but still wrong wrong wrong
Posted: 09 Jan 2006, 20:37
by AF
Clearing paths within bases?
Posted: 09 Jan 2006, 20:56
by Weaver
We don't have an unmapped view like we did in OTA. So may next guess is it is a graphical overlay so you can see were you have already scouted and which units /feature/etc you have seen. Handy for players and AI makers optimising their scout patterns.
Posted: 09 Jan 2006, 21:02
by AF
No because that would be easily done using the callback, that would then deliver the problem of how do we draw a shape on the map without it being just a wireframe, without creating lots and lots of thick semitransparent lines, which is sure to lag.........
Or you could use the method I was going to use, well I'm still gonna do ti I just ahve other priorities.