Page 2 of 2

Posted: 10 Jan 2006, 21:17
by AF
Azure ramparts doesnt seem very castle like to me, ti seems more like a random platform than a castle like map. The castles on 'castles' are more castle like imho, a castle map needs different levels of height for different palces, and ltos of things like walls and ramps and other castle like features, it isnt enough to create a castle map if you take a castle like texture, and put a laoda walls in a geometric pattern

Posted: 13 Jan 2006, 23:41
by MR.D
AF, are you speaking in general about my map? or just the idea of castles type maps in general?

Posted: 14 Jan 2006, 01:51
by aGorm
Hes talking about Azure ramparts...

aGorm

Posted: 14 Jan 2006, 01:58
by Doomweaver
It look's good, but maybe make the walls a little lower so that the textures look better.

Posted: 16 Jan 2006, 04:34
by MR.D
I updated the map guys, fixed alot of the problems that were in the first release, read 1st post for new Link for download, and short summary of changes.

Posted: 17 Jan 2006, 21:44
by MR.D
So are you guys liking the changes I made to V2?

Posted: 17 Jan 2006, 21:56
by aGorm
Much better to look at! Realy looks decent now. I havn't been able to get a game on it yet, but when I do Im sure it will be fine. If not I'll soon tell you :-)

aGorm

Posted: 18 Jan 2006, 02:20
by MR.D
Honestly I am much more concerned with how the map plays, not how pretty it looks.
Doesn't hurt to look nice to though I guess.

Re: .:MAP:. Desert Forts Version-2

Posted: 02 Feb 2008, 04:27
by smoth
Mrd, what did you use for the ground texture on this map? it is really good.