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Re: UnitRepaired Callin

Posted: 18 Nov 2015, 19:42
by code_man
Youre not gonna expect me to reverse engineer that, are you?
My current case covers attacks, the only problem would be reverse hence why i asked for this.

Re: UnitRepaired Callin

Posted: 18 Nov 2015, 19:54
by Silentwings
Why not?! Afaik thats the standard solution, most games just include it or some close relative, without any major change. If you want a simpler example, for just a single unit, https://github.com/SpringCabal/Gravitas ... health.lua.