Re: SPADS AutoHost beta release
Posted: 21 Aug 2009, 14:15
<3bibim wrote:Done.bibim wrote:However, as I proposed to Lupus, I think I will add a "contrib" release type that would contain such patchs that I don't want to merge directly like this, so autohost admins could still use them easily.
The "contrib" release is currently only available when updating from "unstable" release or when installing from scratch.
For now, it only contains following external patch:For support about this release (manual operations during upgrade etc.), please contact directly the author(s) of the patch(es).[oxnull]Lupus wrote:Nice idea, so i implemented it. :-p Launched for testing on FuN Autohost. May be it even works.Satirik wrote:feature request : same as !coop team but to make a team for normal games and the autohost would handle it as a clan for balancing
!team <team id> or !pset teamId <team id> - works just like a clantag.
Looking forward to your feedback :)
also implemented !tcoop which is a shortcut for !team and !coop :)
EDIT: after some testing all this stuff seems rather stable.
bibim, if you find it useful feel free to integrate it :)
patch file is here: http://antideza.su/spads.patch
