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Re: Generic CEG effects suitable for any project

Posted: 31 Jan 2015, 20:16
by 8611
I assume the fictional newbie is not a total idiot and able to recognize that files with 400 lines are more likely to contain advanced stuff than short files. Just sorting by filesize gives several simple, short examples.

Not sure what to think of your requirements: imo the first two points are obvious and the third is irrelavant.

A good set of example cegs should have the following requirements:
1) be correct
2) avoid the usual CEG problems: wrong tags, show how to avoid copypasted longcats
3) 1) *also* contain most primitive minimum examples
4) be bundled with explanations
5) cover a wide variety of things instead of the same thing 10 times.

Re: Generic CEG effects suitable for any project

Posted: 31 Jan 2015, 20:58
by Forboding Angel
It's also worth noting that many of those effects were created using a lot of cut and paste and misunderstanding of how CEG actually works, as a result you get this complicated mess of effects wasting particles all over the place with no real visible effect. These are broken down into easy to understand sections.

I'll post more later, I'm in a hurry at the moment.

Re: Generic CEG effects suitable for any project

Posted: 31 Jan 2015, 21:41
by luckywaldo7
8611 wrote:A good set of example cegs should have the following requirements:
1) be correct
2) avoid the usual CEG problems: wrong tags, show how to avoid copypasted longcats
3) 1) *also* contain most primitive minimum examples
4) be bundled with explanations
5) cover a wide variety of things instead of the same thing 10 times.
I agree that your requirements are generally better. Unfortunately nothing exists like that and my expectations that you will carry through are low.

Re: Generic CEG effects suitable for any project

Posted: 31 Jan 2015, 23:51
by Kloot
Forboding Angel wrote:...cause cegtag only spawns once every 32 frames...
I'm going to need a source for that claim, because it's false (I wrote the cegtag code).

Projectile CEG's spawn every simulation frame, meaning 30 times per second.

Re: Generic CEG effects suitable for any project

Posted: 01 Feb 2015, 00:06
by Forboding Angel
I refuse to address obvioustroll.

Re: Generic CEG effects suitable for any project

Posted: 01 Feb 2015, 00:09
by Forboding Angel
Kloot wrote:
Forboding Angel wrote:...cause cegtag only spawns once every 32 frames...
I'm going to need a source for that claim, because it's false (I wrote the cegtag code).

Projectile CEG's spawn every simulation frame, meaning 30 times per second.
Oops, I meant to say every 0.1 seconds. If you think it's actually being done 30 times a second, then you haven't done adequate testing. It is common to have to cover up the fact that cegtags don't spawn often enough, but whatever. This topic isn't even about cegtags, but by all means, lets derail it because you disagree and 8611 is a troll.

Re: Generic CEG effects suitable for any project

Posted: 01 Feb 2015, 00:33
by qray
Thanks for sharing! :-)
I just planned to look into how to do these effects and it's always helps me to have examples (and not only wiki)
... and the video really gets me eager to start using them :wink:

License is GPL and CC BY-SA 4, I guess?!?

Re: Generic CEG effects suitable for any project

Posted: 01 Feb 2015, 00:52
by smoth
any of my sprites were PD fwiw.

Re: Generic CEG effects suitable for any project

Posted: 01 Feb 2015, 02:30
by Forboding Angel
All my sprites are dowhateverthehellyouwantPL

Re: Generic CEG effects suitable for any project

Posted: 01 Feb 2015, 09:50
by Silentwings
There is a proper license for that ;) http://www.wtfpl.net/

Re: Generic CEG effects suitable for any project

Posted: 01 Feb 2015, 10:30
by 8611
sorry about the confusing derail. the wiki has been updated now.

Re: Generic CEG effects suitable for any project

Posted: 04 Feb 2015, 12:22
by Anarchid
I would very much like these as a browsable database with gifs or at least still shots and descriptions.

Videos are a horrible way to convey structured data.

Re: Generic CEG effects suitable for any project

Posted: 04 Feb 2015, 18:17
by smoth
making gifs is very time consuming unless you know of a fast video to gif converter.

Re: Generic CEG effects suitable for any project

Posted: 04 Feb 2015, 19:34
by hokomoko
http://www.cockos.com/licecap/

Best thing ever after true love and cough drops.

Re: Generic CEG effects suitable for any project

Posted: 04 Feb 2015, 20:24
by Forboding Angel
Anarchid wrote:I would very much like these as a browsable database with gifs or at least still shots and descriptions.

Videos are a horrible way to convey structured data.
I agree, at the same time, you realize that there are TONS of these :-/ That's terribly time consuming, and the file size of the gifs collectively would be fairly large.

Unfortunately this site forces everyone to use mediawiki which is possibly the worst wiki software ever written when compared to the alternatives.

I don't suppose if I were to put it on the evo github wiki that some brave soul would be willing to port it over? Me and the wiki on this site and images really don't get along very well :-/

Re: Generic CEG effects suitable for any project

Posted: 04 Feb 2015, 20:49
by Anarchid
I think i could throw together a configurable png generator for those by reusing jK's icongen.

Breath-holding, as ever, unadvised

Re: Generic CEG effects suitable for any project

Posted: 04 Feb 2015, 21:54
by PicassoCT
Anarchid wrote:I think i could throw together a configurable png generator for those by reusing jK's icongen.

Breath-holding, as ever, unadvised
Shorter messages please- almost blanked out there..