Re: The elephant in the room (evolution rts and spring)
Posted: 22 Sep 2014, 21:53
ftfyIt is not about discussing the bugs and shortcomings in detail. There was a time for that but that time has passed, so now we should lynch forb
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
ftfyIt is not about discussing the bugs and shortcomings in detail. There was a time for that but that time has passed, so now we should lynch forb
It isn't broken for me. By that logic, many games should not be on steam, there are many games that have stabilitiy and/or don't run well for everyone. Hell you should have seen the wolfenstein new order release where people just didn't have the CPU for it.knorke wrote:The point is? That is not as bad that a broken spring is on steam because it is not on the front page anymore?smoth wrote:Was on the frontpage, not any more, for some time.
He knows SOMETHING.knorke wrote:He knows nothing.smoth wrote:He understands some of lua, but personally I think it is just something that is unknown and bewilders the guy. I have been there in the past with different things and still get there.
What nick did you use for playing?smoth wrote:It isn't broken for me.
Orly?FA can not program at all and has no idea of spring modding beside changing some numbers.
So either Knorke has a vendetta against Forb, or his sanity is completely slipping away.knorke wrote:And yes, FA's understanding of scripting is zero. I think beyond editing a few lines and copypasting stuff together (with instructions and help given by others) he has never written anything. Prove me wrong though.
At very least his talent is extremly limited. There is nothing wrong with that, but acting as game developer, ignoring all advice and publish stuff without thought...no words for that. Sorry, but that is not possible to state in less offensive or less ignorant way: If after years you struggle to write some while-loop or similiar "hello world" things, then you have no place to make such decisions.
Another case where you did not apply the posted fix.here is a small issue with sell locals that crops up about 1 in 100 games where it crashes at the end of a game because a player sold all his stuff and the game ends before the countdown finishes, but it's so rare as to be a pretty much non-issue. I spent some time trying various methods of fixing it, but after a few hours I deemed it unnecessary when it only happens at the end of games and doesn't crash anything else (and only happens once in a blue moon).
Excactly.Knorke, development involves a lot more than pushing code around. When it comes down to it, lua is a pretty small part of the massive amount of work that goes into a project.
A more honest summary would be: You are unable to make any missions/tutorials because you have no idea how to use/fix/adapt the existing tools that others have made.Forboding Angel wrote:[...]The missions state in spring is pretty dismal as well, with little to no end in sight.
In some -now deleted- steam thread, you already did that.I didn't get lynched by steam users. I bore the brunt of their frustration, which is 99.9% lobby related. Should I then turn around and pitch a bitch fit at Ikinz, CarRepairer and Anarchid?
Are we discussing spring modding or something else?I also happen to be extremely good at the things that I get paid to do (and a lot of things I don't get paid to do), but your approximation of my "talents" focuses solely on lua in spring, and ignores absolutely everything else, because you suck at everything else.
My vendetta against FA is that he has regularly violated all forum rules and everybody closed both eyes "because he is a content dev." That is however unrelated to what I think that of FA's talent as developer.luckywaldo7 wrote:So either Knorke has a vendetta against Forb, or his sanity is completely slipping away.knorke wrote:And yes, FA's understanding of scripting is zero. I think beyond editing a few lines and copypasting stuff together (with instructions and help given by others) he has never written anything. Prove me wrong though.
At very least his talent is extremly limited. There is nothing wrong with that, but acting as game developer, ignoring all advice and publish stuff without thought...no words for that. Sorry, but that is not possible to state in less offensive or less ignorant way: If after years you struggle to write some while-loop or similiar "hello world" things, then you have no place to make such decisions.
He is unable to think of anything better on his own. Oh, and he had asked the same question earlier:if randomPick == 1 then
PlaySoundFile("sounds/unitdeath/e1.wav",15, x, y, z )
elseif randomPick == 2 then
PlaySoundFile("sounds/unitdeath/e2.wav",15, x, y, z )
elseif randomPick == 3 then
PlaySoundFile("sounds/unitdeath/e3.wav",15, x, y, z )
...
elseif randomPick == 32 then
I went for like 2 months without posting anything here, and even now I rarely post anything, so this little tirade (while amusing) seems to have little basis in anything that matters.My vendetta against FA is that he has regularly violated all forum rules and everybody closed both eyes "because he is a content dev." That is however unrelated to what I think that of FA's talent as developer.
And for the first week the lobby is likely going to fall flat on it's face, repeatedly and frustratingly and there is no amount of preparation that will save you (although it will help soften the blow). But as I have stated elsewhere, I think that zk has the support structure it needs to come out of it smelling like roses.Google_Frog wrote:Most of the work required for ZK on steam is in the lobby.
Maybe we need a separate forum for lobbies. I don't mean a separate subsection in springrts but a separate domain. If something is bad it can be fixed with less cooperation, that usually works.Google_Frog wrote: Most of the work required for ZK on steam is in the lobby.
Depends slightly on what you mean by released, but yesCan free things be released as "Early Access" or "Beta" on Steam?
MTRKnorke wrote:I found something and was not satisfied it met the standards of a AAA game. Here is a long list of vaguely described things written in lengthy prose I think need addressing
<3MidKnight wrote: Hello! I'm back, guys!![]()
Have there been any recent advances?
Yes the forum registration was required around 2005/6 after spam reached epidemic levels and the 'anonymous' user trolled excessively. Things improved vastly very quickly once it was done.MetalSucker wrote:registration registration registration
The proper solution in hindsight had a catch 22. The protocol was too complex with too many features. AFLobby never reached feature parity despite spending at least a year on it, and more features have been added sinceMetalSucker wrote:Lobbies
That's not entirely fair - besides autohosts there is now multi-version support, incremental downloads, weblobby, ZK planetwars/etc, TrueSkill balancing, ...Lobby problems won't make any significant headway in the next year towards fixes, just as they haven't in the last 5. The only major up ending of things we've seen in lobby-tech has been...