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Posted: 16 Dec 2005, 19:39
by FizWizz
try
http://www.unituniverse.com/?p=q&q=M.A.D.. You'll probably also find it on the M.A.D. website, if it still exists
Posted: 16 Dec 2005, 21:45
by Caydr
AA's krogoth and orcone are about as big as a unit can be on a typical Spring map before there start to be pathfinding issues.
Posted: 17 Dec 2005, 20:03
by BadMan
I urge you to also try out the MADTA Core Kargeneth, the original. I love the unit sounds and the weapons it has. Its pretty awesome.
Also, if you like big kill all units, try the Beelzebub. You can prob find it on ta universe or something.
Posted: 17 Dec 2005, 20:59
by Caydr
BadMan wrote:Also, if you like big kill all units, try the Beelzebub. You can prob find it on ta universe or something.
It's painfully simple to make a unit that just kills everything. That unit sucks.
Posted: 17 Dec 2005, 21:22
by Dead.Rabit
if u had such units of mega death u would need a counter of some description .. i mean such units of death leave no strategic option.. if you have one comming at you your only option is to build its opposing unit.. this no brain stratergy defeats the entire point of the words "real time STRATERGY" sorry, but it does... with the krog at least you have the option to build anni's to defend...and for that personally i think the krogs missile range needs to be shrunk.. because 2-3 krogs are unstoppable by any amount of anni's because you cant fit them all in.
Posted: 17 Dec 2005, 21:39
by Andreask
Use gunships or omers versus the heavy mechs, works awesomely well.
Posted: 17 Dec 2005, 21:43
by AF
hmm I seem to think that the solution ehre is not ever icnreasing sizes of units, but rather I think you would be better off with upgrade systems and researching, you seem the type that would like the idea of arms races.
Posted: 18 Dec 2005, 14:44
by Andreask
We dont need a solution, scince there is no actual problem.
The Kid that started this Thread just wanted a new BIG unit, because BIG is better, so he seems to think.
TA, and any other RTS too, is an arms-race right now, at least until all players have reached the top-lvl of technology.
Posted: 18 Dec 2005, 16:33
by GrOuNd_ZeRo
IF there would be super units like that (I personally don't like SUPER units like that), then they should be VERY VERY slow, about as slow as a sumo, so the player would have a chance to set up boobytraps for it like mines and such.
I personally like highly specialized units, units that can operate in small squads rather than in huge swarms or just one BIG HUGE unit.
Posted: 18 Dec 2005, 17:11
by Guessmyname
CZTA has something(s) similar. Take, if you will, the example of the GHE titan tank:
Weapons:
5 or so mgs (AP)
10 Light Cannons (AT/AP)
4 Medium Cannons (AT)
1 Heavy AT Laser (AT)
Weight:
Immense. Cannot be transported. (this is quite important - CZTA's scale will, hopefully be twice as small as minispring. Transports play an important role in getting units to the front in time to do stuff)
Max Speed:
Slow
Size:
V. Large
Energy Use:
500 e/s to move
Total 170 firing all guns
V. Large Energy requirement for construction
Metal Use:
Total 50 firing all guns (doesn't sound like much, but CZTA uses a different resource system to TA - metal is mined, and then converted to energy by powerplants. You can use solar panels to gather free energy, but they provide very small amounts and are very fragile)
Total 850 m/s generating required power to fire
Total 2500 m/s generating power required for movement
Other Characteristics:
Generally used to deliver the killing blow to an enemy, and for defensive purposes as its resource requirements are greatly reduced by making it stand still...
Vulnerable to Artillery (slow speed, big target), aircraft (No AA, big target and slow speed) and mines. Will take some time to reach the front lines. Also built at the same factory as the normal tanks, meaning that while you spend ages building this thing you could have constructed an armoured division.
Can run over fixed obstacles like tank traps and sandbags with ease.
If Spring ever gets around to supporting this kind of thing:
Weak at the rear and underside.
Can run over infantry and small tanks/vehicles.
Will run out of ammo for the mgs and light/med cannons pretty quick.
So heavy it leaves physical marks on the contry side (ie terrain is actually deformed by its tracks)
Posted: 18 Dec 2005, 18:22
by Zoombie
What is CZTA?
Also i was thinking of Titans (from Epic 40K) and those would be really cool to have in TA. But in Epic 40K all the units are smaller, so a Titan would be about the size of an AA Krogoth. But a infantry man will be smaller then...half a pewee, or something
Posted: 18 Dec 2005, 18:23
by Min3mat
CZTA?
Posted: 18 Dec 2005, 19:03
by Masse
Posted: 18 Dec 2005, 21:51
by Guessmyname
Sorry, I should have provided links. I should also get around to updating the wiki page too
Posted: 19 Dec 2005, 02:26
by RedDragon
If you want to build your uberunits go port the Beelzebub, build by the Hades Denn.
It's like a 6-legged Uberkrog, with some sort of insane flamy proximity anti swarm defense (insta-kill), shooting D-Gun blasts 3 times wider and further than the com does. You can get just close enough to it to see it fire and lose your units.
GG.
Posted: 19 Dec 2005, 02:46
by FizWizz
The Beezlbub was a Core mega xub0r unit created by Genghis Khan X, and it was built in the Hades Forge. It had two arms, and four legs. I guess that it is supposed to be a marvel of scripting or something, I used to hear that a lot about it.
The Beezlbub was armed with three weapons:
-A super-photon cannon that had range of approximately an MRPC, did not explode upon impact, and did nasty damage, on one arm
-A Rapid Fire MRPC (RFMRPC), basically a guardian with the refire rate of a vulcan I guess.
-A close-in weapon that burnt up swarming units. The Beezlbub had a horrid torso-twist speed, so this was its defense against masses of fast(er) units. It was actually called Will-o-Wisp or something like that.
Posted: 19 Dec 2005, 04:23
by BadMan
The unit had mad scripting problems tho. Sometimes the ring of fire didnt work, sometimes he would move w/o moving his legs. He often gets caught and stuck on structures and wrek.
Only cool think I liked about it was that it was able to cross its arms while shooting. Kinda like Ahnuld, in T3h Governator.
Posted: 19 Dec 2005, 17:20
by Andreask
The real über-unit would be an actually useful nuke.
The way it is now, anti-nuke is way too effective, give it a fail-rate or make it more costly than the nukes.
And if the nukes actually hits, its often enough not strong enough to take out a decent portion of the enemy base, let alone win the game for you.
Posted: 19 Dec 2005, 23:07
by Chrispin
Hmmmm.... I just finished sketching out that experimental core spider mech and it looks a little overpowered. But of coarse the King Krogoths Tactical Nuke could even it out. I wish I had a digital camera to show you my drawings because they look pretty cool. But yea, evening the units out isnt going to be hard, but putting them into the game is going to be a different story. You know how TA Spring used to only be able to suppport 3 weapons like on TA? Well, changing it to a max of 16 weapons was an engine change. Now if the makers of TA Spring could some how change up the game engine to allow very big units, then you could use my ideas. Or maybe the problem is in the unit making tools. Anyway, I would like to know WHY you cant put a unit in that is bigger than AAs Krogoth.
Oh, and I do realize that people, even after these units are made, will want to try and make an even BIGGER unit. But what I say is that this is going to be as big as it's going to get. No questions asked. I'm saying that the units could be so big and annoying that nobody would even bother making a unit better than that, except the idiots who want to make a super cheap unit to kill the enemy no matter what.
Why no bigger units?
Posted: 19 Dec 2005, 23:22
by Pxtl
It's an engine limitation. Pathfinding gets wierd for huge units.