Re: Decouple Assisting from repairing
Posted: 03 Dec 2015, 14:33
				
				What happens if a repair beam weapon aimed at a unit is intercepted by another unit that cannot be repaired by that beam?
			Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
That is why I suggested this weapon type. This weapon type would be useful to have regardless of whether it is used for repair. Perhaps it could be implemented as a weapon tag (collideTargetOnly) to make the behaviour more general. For instant hit you would use a beamLaser.To make repair you would need:
[*]An instant-hit weapon type that only collides with its target.