Re: Advanced Tutorial
Posted: 02 Apr 2014, 01:53
Also, fwiw, evo is about to go cc by sa, and there are tons of models and stuff if pretty high quality that you will be free to use if you want.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Code: Select all
-- armoredturretflash
return {
["armoredturretflash"] = {
flame = {
air = true,
class = [[CSimpleParticleSystem]],
count = 22,
ground = true,
water = true,
properties = {
airdrag = 0.6,
alwaysvisible = true,
colormap = [[0.9 0.9 0.7 0.01 0.5 0.4 0.3 0.02 0.9 0.1 0.1 0.02 0 0 0 0.0]],
directional = true,
emitrot = 2,
emitrotspread = 1,
emitvector = [[dir]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 2,
particlelifespread = 1,
particlesize = 3,
particlesizespread = 1,
particlespeed = [[-6 i3]],
particlespeedspread = 2,
pos = [[0, 0, 0]],
sizegrowth = -0.5,
sizemod = 1.0,
texture = [[firesprite]],
},
},
smoke = {
air = true,
class = [[CSimpleParticleSystem]],
count = 8,
ground = true,
water = true,
properties = {
airdrag = 0.8,
alwaysvisible = true,
colormap = [[0.4 0.4 0.4 0.5 0.4 0.4 0.4 0.3 0.0 0.0 0.0 0.0]],
directional = true,
emitrot = 2,
emitrotspread = 1,
emitvector = [[dir]],
gravity = [[r-0.1 r0.1, r-0.1 r1, r-0.1 r0.1]],
numparticles = 1,
particlelife = 20,
particlelifespread = 15,
particlesize = 5,
particlesizespread = 4,
particlespeed = [[-10 i7]],
particlespeedspread = 2,
pos = [[0, 0, 0]],
sizegrowth = 2,
sizemod = 1.0,
texture = [[dirt]],
},
},
whiteglow = {
air = true,
class = [[heatcloud]],
count = 2,
ground = true,
water = true,
properties = {
heat = 10,
heatfalloff = 3.5,
maxheat = 15,
pos = [[0, 0, 0]],
size = 9,
sizegrowth = 40,
speed = [[0, 0, 0]],
texture = [[glow]],
},
},
},
}