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Posted: 14 Dec 2005, 18:38
by AF
That's not really how it works at all.

Buidl trees are just what i call them. Really they're just a stack fo Task objects which when executed they make the unti build things.

The jump from basic knowhow to NTAI is this:

Arm Commander (armccrus)
1. armemex (metal extractor)
2. armadvsol (solar collector)
3. armfury (Fury light turret)
4. sport (lvl 1 arm plant)
5. armomkr (metal maker)

The above si what the commander CAN build

What I want is what the commander WILL build.

If you look at the way its set out in NTAI you have a list fo exactly what the unti builds in the order it builds it
it doesnt just do MEX SOLAR FACTOR etc as a bgi list fo what ti can build. Order and quantity are important

So mex mex solar mex solar factory would be a better start. Mind you what you posted is useful since I'd have to look through the mods file manually for unitnames