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Posted: 25 Jan 2006, 19:35
by NOiZE
do peewees always need to die?
Posted: 25 Jan 2006, 19:37
by FizWizz
NOiZE wrote:do peewees always need to die?

Posted: 25 Jan 2006, 19:37
by Argh
Yeah, because they're cute and ... crunchy

Maybe the "official version" should have a Riot Tank's flamer on top... muahaha...
Posted: 31 Jan 2006, 15:06
by Cyberwal
An experimental superunit called "PeeWee's big brother" which looks similar to a PeeWee but much bigger and owns everything?
Posted: 01 Feb 2006, 11:28
by PauloMorfeo
Cyberwal wrote:An experimental superunit called "Krogoth" which looks similar to a PeeWee but much bigger and owns everything?
Posted: 02 Feb 2006, 10:25
by Argh
Posted: 02 Feb 2006, 10:36
by Das Bruce
Very ww1 isn't it.
Posted: 02 Feb 2006, 10:40
by Argh
Sort've. I'm actually stealing from a number of sources here- early tanks, OGRE designs from Steve Jackson's game (on my list of things to erm... re-create in Spring, maybe) anime stuff, and, of course, OTA

Posted: 02 Feb 2006, 19:01
by Chocapic
i think the unit along with the landscape looks quite good, however id like to see the unit beetween the core army to see better how it fits
Posted: 03 Feb 2006, 01:42
by Archangel of Death
OMG! That top pic is INGAME! Thats it, I'm getting a new vid card.
New texture looks much better (but of course), looks nice and Core-ish to me. I can imagine it looking great amongst a horde of Pyros already.
Posted: 03 Feb 2006, 02:38
by Argh
All of the shots are in-game, of course- I do not believe in showing off renders. I will put it among some Core units tonight and show a screen or three of the results- I was very careful to pick out the colors so that it would fit in well with XTA.
Posted: 03 Feb 2006, 10:39
by Argh
Here are some screens. In the first, the unit stands out- this is, in part, because it was intended to be quite large, to make it realistically have that many turrets. Yeha's request was pretty vague, so I went with the concept that this unit would be a "mobile pillbox"- relatively weak on offense, but really strong defense, with the turrets being used to clear out swarms around it- essentially, the Anti-Peewee. We can shrink it, or whatever, of course, but that was the basic concept.
In the second shot, I hope that people will start to see that this unit doesn't look
that weird, and fits with other Core specialist units, which is its real "family"- it's not really a classic Core tank, but is a specialized unit with a very specfic role to play.
In the third shot, I have moved the "families" into groups, so that you can, again, see the unit in context. As you will hopefully agree, the unit was very carefully planned out, color-wise, to fit into Core's rainbow of greens, yellows, browns, grey-blues and blacks.

Posted: 03 Feb 2006, 10:45
by Maelstrom
The texture is definatley looking good. The camo still looks a little off though. he colour is just not quite right. But im sure ingame you will be too busy killing everything with it to really notice. Nice work.
Posted: 03 Feb 2006, 11:28
by Archangel of Death
Hmm, maybe it could use a tad bit more metal showing. Or, I was thinking, maybe a more Krogoth like texture scheme, as you could also say its in the big-and-bad family. The picture in my head mixing some krogoth and "specialty" camo together looks pretty good (even though I can't really see it).
Then again, maybe it just needs shinier barrels like the gimp has.
Posted: 03 Feb 2006, 20:06
by Chocapic
Archangel of Death wrote:Hmm, maybe it could use a tad bit more metal showing...
i thought exactly the same it needs to be a little more metalic
Posted: 03 Feb 2006, 21:18
by mongus
ok this is getting offtopic, so i can jump in. (or better, post this unit in the wip thread!).
How about using more polygons to make the turret's cannons?
Like 5, or 6... maybe 8? (that is an hexagon O_O), or is that too much for spring models?
its like its shoting square bullets rigth now, but i can bare it, as old units all have this kind of barrels, just they use a "degrade" texture, that makes it look like its round (from some angles) (see evolva core commander).
On the unit itself, even when i like the "general" shape it has, it seems it could use some more details.
The concept of 6 lasers, aiming to the flanks of the units, is cool, but it has some "plain" sensation to it.
Altougth, it converts the unit in a equaly effective weapon in (almost) any direction you face it, good for holding ground perhaps, but not that good as offensive gun.
The texture is looking good, altough i liked the first one, it was a bit more defined in the "color patches".
All in all, its like one of those units you dont like inmediatly, but get to appreciate when you use it.
Posted: 03 Feb 2006, 21:38
by Decimator
If it's given a really high crushstrength, I can see it wading into a swarm of enemy units and slaughtering them.
Posted: 03 Feb 2006, 22:05
by Chocapic
is it just me or this pictures show a xta unit (xta requested) amongst a aa core army ?
Posted: 03 Feb 2006, 23:12
by Aun
No. Core in AA only has a vehicle radar jammer.
Posted: 03 Feb 2006, 23:19
by SwiftSpear
The model is a little lower poly then I would have gone for... but then I didn't even take a shot at it so you can ignore that criticism. I'd like to see a skin with more metal and teamcolor textures and less overwhelming camo. The camo doesn't look terrible in and of itself, it just eats the whole thing and makes it look like a big yellow blob.