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Re: why does ai and player NOT have shared index?
Posted: 09 Sep 2013, 16:37
by smoth
so in your opinion I should not care about commander share?
Re: why does ai and player NOT have shared index?
Posted: 09 Sep 2013, 17:03
by knorke
As said would store all stats per teamID and only care about comshare when the stats get displayed.
Like instead of "Prorusher" have it display "Prorusher & Mastakillah" as title over stats graph or whatever.
That way you can finish everything 99% and just at end when bored can change teamIDToPlayername into teamIDToPlayersname
Re: why does ai and player NOT have shared index?
Posted: 09 Sep 2013, 17:24
by smoth
it isn't JUST for player stats, that is one example. I need it for my color scheme settings as well as xp and a few other things down the road.
Re: why does ai and player NOT have shared index?
Posted: 09 Sep 2013, 17:58
by PepeAmpere
smoth wrote:so in your opinion I should not care about commander share?
I think its correct way, I would ignore shared command because of reasons i listed above.
In current games it has no sense (shared eco, commands conflict interpreation, etc.) and in hypotetical new game aiming to this style of play i still would prefere teams + alliances (in spring meaning) for constucting game mechanics, not players + teams (in spring meaning).