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Re: Feeling, question, answer ?

Posted: 07 Aug 2013, 10:41
by liotier
Silentwings wrote:it might be better (and might help with the bugs) to just look at unit-ground collisions?
I don't know - but losing the unit-unit collision removes the damage penalty to groups of units that bunch up too tightly. Wouldn't that be missing ?

Re: Feeling, question, answer ?

Posted: 18 Aug 2013, 12:46
by REVENGE
I'm bumping this again, are there some notes regarding the bugs that are currently present? The last time I messed with this, it was an issue of the fall damage being applied on certain events where it should not be.

Re: Feeling, question, answer ?

Posted: 18 Aug 2013, 13:36
by Silentwings
There is this: http://imolarpg.dyndns.org/trac/balatest/changeset/919, which presumably is the reason for this: http://imolarpg.dyndns.org/trac/balatest/changeset/921. I guess you should ask behe if anything else went wrong when he tested it. Might behave very differently now due to all the engine changes since.

Since it's a potential source of big bugs (because it affects so many events - no offence meant) it should get a lot of testing; 7.79 will likely be set live soon so I don't want it in 7.79, but we can look at it for 7.80.

Re: Feeling, question, answer ?

Posted: 18 Aug 2013, 14:15
by REVENGE
Silentwings wrote:There is this: http://imolarpg.dyndns.org/trac/balatest/changeset/919, which presumably is the reason for this: http://imolarpg.dyndns.org/trac/balatest/changeset/921. I guess you should ask behe if anything else went wrong when he tested it. Might behave very differently now due to all the engine changes since.

Since it's a potential source of big bugs (because it affects so many events - no offence meant) it should get a lot of testing; 7.79 will likely be set live soon so I don't want it in 7.79, but we can look at it for 7.80.
Thanks, I'll take a look!