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Re: WIP Black Mescaline
Posted: 12 Jun 2013, 07:07
by The Yak
A little late, but the new version works great. The cliffs now line up properly with the landscape, they no longer disappear if I zoom too close and if I turn up the Feature draw distance in spring settings the cliffs will always be enabled.
Great work, especially for what appears to be a very first with spring.
Re: WIP Black Mescaline
Posted: 12 Jun 2013, 09:11
by PicassoCT
Thanks.
Re: WIP Black Mescaline
Posted: 30 Jun 2013, 02:42
by Noruas
Re: WIP Black Mescaline
Posted: 30 Jun 2013, 02:45
by knorke
TOO MUCH 3D
Re: WIP Black Mescaline
Posted: 30 Jun 2013, 12:41
by Cheesecan
How do the cliffs look in spring? Any texture stretching?
Re: WIP Black Mescaline
Posted: 30 Jun 2013, 14:56
by PicassoCT
wish there was a good solution to the old problem- spectatcular landscape.. unplayable in game..
transparent feature... or something like this..
Re: WIP Black Mescaline
Posted: 07 Jul 2013, 15:31
by Cheesecan
Don't mind. Still looks very nice!
Re: WIP Black Mescaline
Posted: 07 Jul 2013, 16:32
by PicassoCT
Nah.. i have to start designing this stuff with playability in mind..
Citymap will be more playable.. still makes me wonder how they planed to have this in PA.. my scale is quite close to the one on there artstyle rendering.. scalewise..
Re: WIP Black Mescaline
Posted: 09 Jul 2013, 05:09
by The Yak
I recommend watching replays for fixing gameplay problems if you don't play games too much, you can for BA here:
http://replays.springrts.com/ and for ZK here:
http://zero-k.info/Battles
Re: WIP Black Mescaline
Posted: 09 Jul 2013, 09:54
by PicassoCT
i tried to get them running- but something is always not working. Either my spring version is to exotic or Modname V.404 is missing..
I watched some other replays on some other maps of mine though. Interesting how stuff plays out..
Re: WIP Black Mescaline
Posted: 09 Jul 2013, 19:41
by knorke
Some replays do not work because the host is 64 bit or something
http://springrts.com/phpbb/viewtopic.ph ... it#p538869