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Posted: 03 Dec 2005, 17:26
by AF
Cains metal class you be talking of. AAI uses an outmoded version, which submarine was goignt o upgrade to but I advised against(problem fixed in NTAI beta 9). NTAI has the latets version and JCAI was said to ahve eben changed to add support for it but I havent looked at JCAI's code well enough to remember.

Cains class had a few problems namely :

mod dependence, if the unti cormex didnt exist the class crashed the game.
and fluke mex placement (fixed by changing a magic nubmer in the header).

Posted: 03 Dec 2005, 18:12
by jcnossen
Despite what I said JCAI still uses my own class.... :roll:
I don't know if I'm ever going to change it though, it's probably more work to change it to cains class than to upgrade my own class to a better algorithm.

Posted: 06 Dec 2005, 21:41
by Veylon
I have my own class, too. I doesn't doo all that good a job, but it works.