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Re: discussion about startmoving, stopmoving bug

Posted: 24 Apr 2013, 20:14
by Kloot
yes

Re: discussion about startmoving, stopmoving bug

Posted: 24 Apr 2013, 20:15
by smoth
woot, thanks for the info guys, I will test it right after I run these errands IRL.

Re: discussion about startmoving, stopmoving bug

Posted: 30 Apr 2013, 07:30
by smoth
tried: spring_94.1.1-354-ga4b114c

units rotate in place without activating animation. So apparently it no longer detects the heading change on aim. However, when a target is outside of a unit's firing arc, for units WITH fire arcs they turn in place. This should trigger a heading change.

Re: discussion about startmoving, stopmoving bug

Posted: 30 Apr 2013, 13:50
by hoijui
the comment of the second commit suggests, that heading changes do not trigger move start/stop events anymore.
will there be new events (heading start/stop changing)?

Re: discussion about startmoving, stopmoving bug

Posted: 30 Apr 2013, 14:17
by Anarchid
Maybe related: 94.1 occasionally fails to animate walking units. I've seen some funny yogi dirtbags levitating around.

Re: discussion about startmoving, stopmoving bug

Posted: 03 Apr 2014, 13:17
by Jools
For some units, StopMoving() doesn't get called at all. Not when landing, not when submerging below water. MoverateX don't get called either. Anyone encountered this behaviour?

Example of scripts:

http://code.google.com/p/xta-springrts/ ... arpoon.bos

http://code.google.com/p/xta-springrts/ ... ouette.bos