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Re: new features; sets; ramblings

Posted: 04 Mar 2013, 06:57
by enetheru
hmm look like i may have to illustrate this...

soo... at the moment there are a bunch of variables in the feature defs in the springfeatures archive that aren't strictly necessary....

lets take the feature ad0_pine_1_l.lua and strip out all the known stuff

Code: Select all

	world				="All Worlds",
	category				="Vegetation",
	height				=30,
	hitdensity				=0,
	featurereclamate				="smudge01",
	seqnamereclamate				="tree1reclamate",
	customparams = { 
		randomrotate		= "true", 
	}
none of these variables are detailed in:
http://springrts.com/wiki/Units-FeatureDefs
or https://github.com/spring/spring/blob/9 ... andler.cpp

so do I just ignore them?

Re: new features; sets; ramblings

Posted: 04 Mar 2013, 07:01
by smoth
just ignore them, put your categories tag in customparams and continue with your life.

Re: new features; sets; ramblings

Posted: 04 Mar 2013, 08:15
by FLOZi
If it's not on FeatureDefs wiki page -> almost certain to be OTA junk, except the customParams.

Re: new features; sets; ramblings

Posted: 04 Mar 2013, 13:27
by Jools
Don't bother with microthings such as flowers, grass etc on maps. Most maps are played in such a scale that you wouild never see those things.

Re: new features; sets; ramblings

Posted: 04 Mar 2013, 15:23
by Anarchid
Don't bother with microthings such as flowers, grass etc on maps. Most maps are played in such a scale that you wouild never see those things.
Nooo don't listen to this guy. If you start listening to things like that we'll never have good things in this engine.

Re: new features; sets; ramblings

Posted: 06 Mar 2013, 11:27
by Forboding Angel
^^ This. Details matter, even the tiny ones.

Re: new features; sets; ramblings

Posted: 08 Mar 2013, 12:33
by PicassoCT
Know that the human attention is a shy animal though, always racing to the next big thing happening, so it would be good to have the beauty (animals, plants, and stuff) cramed into the first 15 mins of a game, where you have actually time to look at stuff.

Re: new features; sets; ramblings

Posted: 08 Mar 2013, 15:49
by knorke
The nonsense tags are important for placebo effect research when people try to tweak them.

imo for features it is good to do something like this:
http://springrts.com/phpbb/viewtopic.php?f=14&t=26888