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Posted: 25 Nov 2005, 18:50
by Guessmyname
He doesn't strike me as a pot user, but I haven't really been around long enough to tell.
Back to AATA, I am willing to help get the Russians into the mod.
I've just come across what could potentially be a very good source:
http://www.battlefield.ru/index.php?opt ... 49&lang=en
I also have a pair of books, both with side "profile" images of the unit (useful for modelling), plus a brief description/history and spefics (armament, max speed, armour thickness etc). The first deals with AFVs from WWI onwards while the second deals exclusively with WWII planes. I think they will prove very useful.
EDIT: Hell, they even have photos of wrecks and the sort of camo they used! Tres bon! Blueprints too
AATA's irc is #aata right?
Posted: 26 Nov 2005, 03:34
by Warlord Zsinj
I think in terms of knowledge, Flozi has the russians covered.
If you really wanted to see the russians appear in AATA:Spring, I think what he would really need would be texturers and scripters.
Posted: 26 Nov 2005, 11:20
by Guessmyname
I can script, its just the debugging of complicated ones (ie builders and the like) that are a problem
Posted: 26 Nov 2005, 18:49
by FLOZi
AATA is designed to be particularly script friendly, usually you can just take one script and alter it slightly.
Researchers are welcome, but texture artists really are the biggest issue.

Modellers too, I don't fancy doing that amountof modelling myself.
Of coruse, I'm still not planning to actually go beyond the current beta.

Posted: 26 Nov 2005, 20:26
by Guessmyname
*pokes Flozi with a poker*
Well I plan on you continuing, so get t work!
Seriously though, if you ever consider continuing AATA, give me a yell
Posted: 26 Nov 2005, 22:48
by Das Bruce
What sort of polygon limit are you looking at for units?
Posted: 27 Nov 2005, 01:00
by FLOZi
The recently redone Centurion Mk13 model for my Cold War mod is ~340 quads, for the main tank unit... So about that. But that's including proper tracks and roadwheels/idler/sprocket.
Already have a fair few British and Russian models that are AATA relevant.
But I still don't plan to. Not even done anything on this conversion in a week, coursework HELL! But I'm finished at Uni come the 9th, so I will certainly get something done then inbetween drinking and eating chocolate.
Posted: 05 Dec 2005, 18:25
by FLOZi
Random US screenshots!

A basic US base

And from another angle

Infantry

Light vehicles

And another angle

And another...

KABOOM! Towed artillery.

And another angle

Tanks and such

And another angle

Self propelled artillery and Tank Destroyers

And another angle

And another, TDs firing

Fighter aircraft

Ground Attack aircraft

Medium Bomber and Transport aircraft

And another angle!
Apologies for the lack of action shots, having some multiplayer issues.

Posted: 05 Dec 2005, 18:27
by Kuroneko
....
sex
....
Posted: 05 Dec 2005, 18:29
by j5mello
lookin sweet flozi keep up the good work
is the towed artillery two seperate units using with one using the transport ability
Posted: 05 Dec 2005, 18:56
by raikitsune

very nice. can't wait for this to be out.
Posted: 05 Dec 2005, 19:36
by Masse
THAT LOOKS... I HAVE NO WORDS FOR THAT ! too good to be truth ? *drool*
mm... beer...
infantry models are only thing that need some improvements but thats really hard to do...
Posted: 05 Dec 2005, 20:39
by FLOZi
j5mello wrote:lookin sweet flozi keep up the good work
is the towed artillery two seperate units using with one using the transport ability
Two units; tractor and gun.
I should point out that of all those units, only the M8 'Greyhound' and P-51 models were done by me, and even those were tweaked considerably by SpikedHelmet (and possibly oasis for the P-51B/D).

Spiked did all of the textures.
Posted: 05 Dec 2005, 21:01
by raikitsune
none the less supurb work.this tacw and tawd (you feature in 2/3 of them not bad!) all my favs.
Posted: 05 Dec 2005, 22:47
by GrOuNd_ZeRo
Wow, those textures look really great, same with the models, excellent job...the infantry suck though, no offense

Posted: 06 Dec 2005, 20:19
by submarine
looks great, since i really liked the ota version im looking forward to playing it :)
btw: could you tell me the internal names of the starting units of the sides? then aai could support aata...
Posted: 06 Dec 2005, 20:32
by Delta
But why is the flag upside down? (first pic)
A distress signal?

Posted: 06 Dec 2005, 22:16
by FLOZi
submarine wrote:looks great, since i really liked the ota version im looking forward to playing it :)
btw: could you tell me the internal names of the starting units of the sides? then aai could support aata...
USA: USCOM
Germany: GerCom
Delta:
An intentional easter-egg of sorts that Spiked left in.
Posted: 13 Dec 2005, 14:48
by FLOZi
I got a few bugs ironed out yesterday, US ground forces are now nearly bug-free! (Doesn't sound like much of a claim

)
Hopefully it shouldn't be too long before it needs some good testing. So volunteer! Preferably if you have played AATA for TA, I don't want to have a bunch of testers who all go 'How the fark do you play this stupid thing!?!' as A&A is rather radically different from OTA themed mods.
Posted: 13 Dec 2005, 19:59
by raikitsune
**jumps up and down** i'm all for reality based mods (as you may remember) i'd be more than willing to test AAS. (but i won't kiss any toes!)