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Re: Wind Speed Display

Posted: 08 Dec 2012, 21:27
by jK
Jazcash wrote:Any ideas how to fix this artifacting?
Image
gl.Texture(":c:" ..filename)

Re: Wind Speed Display

Posted: 09 Dec 2012, 01:14
by Jazcash
jK wrote:gl.Texture(":c:" ..filename)
That worked a treat! I'll use this instead. I did take note of the texture options, I couldn't really find anywhere that explained them though so I decided to leave them alone.

'n' = nearest
'l' = linear
'a' = aniso
'i' = invert
'g' = greyed
'c' = clamped
'b' = border
Could somebody explain each one or link to a place that does?

Re: Wind Speed Display

Posted: 09 Dec 2012, 01:26
by jK
Jazcash wrote:Could somebody explain each one or link to a place that does?
n,l,a are texture filters.
i,g,t,r are obv.
c & b define what happens if the texture coordinates exceed 0 or 1 by default it's repeat, use google to search for GL_CLAMP_TO_BORDER.

Re: Wind Speed Display

Posted: 09 Dec 2012, 01:37
by Jazcash
jK wrote: c & b define what happens if the texture coordinates exceed 0 or 1 by default it's repeat, use google to search for GL_CLAMP_TO_BORDER.
oo I see! Big thanks, for the help here and in #lua.

Re: Wind Speed Display

Posted: 09 Dec 2012, 19:48
by Jazcash
Updated!

Changelog

Code: Select all

- Now has GUI options that can be toggled via tweak-mode (Ctrl+F11)
- Has the option of being compared to solars or itself

Re: Wind Speed Display

Posted: 11 Jan 2014, 15:06
by klapmongool
With the transition to 96 I removed my 95 portable and installed 96 portable. Since then this widget does no longer remember it's position on screen. Every game it is back in the middle of the screen.

Re: Wind Speed Display

Posted: 13 Jan 2014, 08:56
by klapmongool
Problem solved itself it seems.