Re: Wind Speed Display
Posted: 08 Dec 2012, 21:27
gl.Texture(":c:" ..filename)Jazcash wrote:Any ideas how to fix this artifacting?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
gl.Texture(":c:" ..filename)Jazcash wrote:Any ideas how to fix this artifacting?
That worked a treat! I'll use this instead. I did take note of the texture options, I couldn't really find anywhere that explained them though so I decided to leave them alone.jK wrote:gl.Texture(":c:" ..filename)
Could somebody explain each one or link to a place that does?
'n' = nearest
'l' = linear
'a' = aniso
'i' = invert
'g' = greyed
'c' = clamped
'b' = border
n,l,a are texture filters.Jazcash wrote:Could somebody explain each one or link to a place that does?
oo I see! Big thanks, for the help here and in #lua.jK wrote: c & b define what happens if the texture coordinates exceed 0 or 1 by default it's repeat, use google to search for GL_CLAMP_TO_BORDER.
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- Now has GUI options that can be toggled via tweak-mode (Ctrl+F11)
- Has the option of being compared to solars or itself