Re: Couple of Questions. Possible Game Engine Move....
Posted: 10 Oct 2012, 21:37
(But the performance of the multi-texture gadget was pretty slow right?)
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
High Time we make that a welcome banner up there.. i know it aint a game, but it is defineatly a good way for the engine to show off.Pressure Line wrote:IIRC Warzone 2100 either has (or used to have) a 512 tri limit per component (there usually being 3 components for a mobile unit, 2 for defensive structures and 1 for base structures) and a limited vertex resoultion (xyz values clamped to the nearest 0.1 units)SwiftSpear wrote:Are you asking if there are hard coded polygon rendering limits? (there are not by the way, and I don't think I've ever encountered an engine where they were)
And as for 'improving the graphics', people think Spring and see this: [~100 tris, 32x32 per quad textures]
when they really ought to be seeing stuff like this: [~4500 tris, 1024x512 (body) + 256x128 (wheels) uvmapped texture]
Which is a shame, but c'est la vie.