Posted: 21 Nov 2005, 23:55
Threw up an error message when I tried to run it. "Component 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid"
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
The MMF is made by L3DT when it saves its tile, I used it because it allows me to check a few things. But with a little work and a good numbering format I could make it untile without one.Weaver wrote:I have already made one!Decimator wrote:I've been trying to make an image stitching utility, because my map is too large to do much manipulation to.
It was designed for stitching L3DT tiles back together, it get its info from the MMF (master mosaic file) it produces. I could make it more generic if there is demand.
Biggest BMP made so far was 768MB!
Code: Select all
L3DT Mosaic master file
#MosaicName: TX
#MosaicType: tx
#FileVersionNo: 810
#FileExt: bmp
#nPxlsX: 4096
#nPxlsY: 4096
#nMapsX: 8
#nMapsY: 8
#SubMapSize: 512
#HorizScale: 5.00
#TileState: 0 OK
#TileState: 1 OK
#TileState: 2 OK
#TileState: 3 OK
#TileState: 4 OK
#TileState: 5 OK
#TileState: 6 OK
#TileState: 7 OK
#TileState: 8 OK
#TileState: 9 OK
#TileState: 10 OK
#TileState: 11 OK
#TileState: 12 OK
#TileState: 13 OK
#TileState: 14 OK
#TileState: 15 OK
#TileState: 16 OK
#TileState: 17 OK
#TileState: 18 OK
#TileState: 19 OK
#TileState: 20 OK
#TileState: 21 OK
#TileState: 22 OK
#TileState: 23 OK
#TileState: 24 OK
#TileState: 25 OK
#TileState: 26 OK
#TileState: 27 OK
#TileState: 28 OK
#TileState: 29 OK
#TileState: 30 OK
#TileState: 31 OK
#TileState: 32 OK
#TileState: 33 OK
#TileState: 34 OK
#TileState: 35 OK
#TileState: 36 OK
#TileState: 37 OK
#TileState: 38 OK
#TileState: 39 OK
#TileState: 40 OK
#TileState: 41 OK
#TileState: 42 OK
#TileState: 43 OK
#TileState: 44 OK
#TileState: 45 OK
#TileState: 46 OK
#TileState: 47 OK
#TileState: 48 OK
#TileState: 49 OK
#TileState: 50 OK
#TileState: 51 OK
#TileState: 52 OK
#TileState: 53 OK
#TileState: 54 OK
#TileState: 55 OK
#TileState: 56 OK
#TileState: 57 OK
#TileState: 58 OK
#TileState: 59 OK
#TileState: 60 OK
#TileState: 61 OK
#TileState: 62 OK
#TileState: 63 OK
#EOF
There should be a way to specifiy which areas ground units cannot reach in the map so that the pathfinding knows about it. Would be useful for features, no?aGorm wrote:Just a big warning... id make the terrain fill teh insde of the house if its anything other than a box shape (infact do so anyway) so taht pathfinding works along with collison detection.
Also... cureently theer are a few problems with .s3o features so you'll have to wait till the next version. :-) Infact, you'll have to wait till teh next version anyway cause of teh large feature reclaim bug :-)
Im affraid I know to much about this... (but thatcomes from my friggin tree map.)
aGorm
(has spoken)