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Re: Trying to remake map, Appears pink ingame
Posted: 08 Sep 2012, 12:38
by Beherith
Care to share your world machine file? I could probably show some tricks :)
Whats the max resolution you can render at?
Re: Trying to remake map, Appears pink ingame
Posted: 08 Sep 2012, 12:50
by PicassoCT
Re: Trying to remake map, Appears pink ingame
Posted: 09 Sep 2012, 11:33
by Beherith
Hey Yak, there is a very useful macro for visualizing Spring (BA hover/bot/vec) passability while in world machine:
http://springrts.com/phpbb/viewtopic.ph ... assability
Re: Trying to remake map, Appears pink ingame
Posted: 09 Sep 2012, 19:09
by The Yak
Beherith wrote:Care to share your world machine file? I could probably show some tricks :)
Whats the max resolution you can render at?
Here you go:
https://www.dropbox.com/s/1wg4xdxgr2xac ... makeWM.zip. I can get to around 4096x with conserve memory enabled before I start running into problems. I've had success doing large tiled builds before, though I've had trouble finding a program that can stitch the tiles together again...
I do not object to Aerosmith in my thread. You are welcome here anytime
Beherith wrote:Hey Yak, there is a very useful macro for visualizing Spring (BA hover/bot/vec) passability while in world machine: viewtopic.php?f=13&t=22251&hilit=passability
That will be of minimal use to me this time since I've already got a decent heightmap to work off of, but that's still fucking awesome and I'll definitely be using that in any future maps I do.
Re: Trying to remake map, Appears pink ingame
Posted: 09 Sep 2012, 20:27
by Beherith
When doing tiled builds, you should try to check the merge tiles option. Or else use imagemagick to merge tiles.
The other most awesome tool is the simple displacement node. Feed it your heightmap and some high frequency perline noise and be amazed :)
Re: Trying to remake map, Appears pink ingame
Posted: 12 Sep 2012, 08:58
by The Yak
Beherith wrote:When doing tiled builds, you should try to check the merge tiles option. Or else use imagemagick to merge tiles.
The other most awesome tool is the simple displacement node. Feed it your heightmap and some high frequency perline noise and be amazed :)
I've never had merge tiles work with larger builds, guess 8gb isn't enough for WM. Irfanview (image viewer) has a built in panorama plugin which can stich together tiles, which I've been using. Anyways, here's a preview of what I've been working on:
Full Size:http://i49.tinypic.com/n533h3.png
I converted it to 16-bit and filtered as well, so no more staircases! Spec mapping needs some work, metal patches as well... but I still think it's an improvement, no?

Re: Trying to remake map, Appears pink ingame
Posted: 12 Sep 2012, 10:41
by Beherith
Tiled works fine for me with 8gb ram. I use tiles of 1k by 1k.
Looks great, try some of this on your slopes:
You can download the WM file
here.
Re: Trying to remake map, Appears pink ingame
Posted: 13 Sep 2012, 05:39
by The Yak
WM Gives me this error when opening:
Code: Select all
This world file cannot be fully loaded (perhaps due to not having installed one or more plugins used to create it). Some devices may be missing.
I have all those functions that I see in the screenshot, so I don't know what it's on about with plugins. Are you using the WM beta? I'm still using the 2.2 stable.
Re: Trying to remake map, Appears pink ingame
Posted: 13 Sep 2012, 10:45
by Beherith
So does it not load at all? Are the devices in the screenshot present? 2.3 beta 4.
Re: Trying to remake map, Appears pink ingame
Posted: 13 Sep 2012, 16:42
by Johannes
.tmds are only compatible with the version they were made in, I'm pretty sure. That's still an easy one to recreate based on that image, just test whatever values make sense even if they won't be identical.
Edit: And I assume the radial grad is replaced by the starting heightmap?
Re: Trying to remake map, Appears pink ingame
Posted: 14 Sep 2012, 06:11
by The Yak
Johannes wrote:.tmds are only compatible with the version they were made in, I'm pretty sure. That's still an easy one to recreate based on that image, just test whatever values make sense even if they won't be identical.
Edit: And I assume the radial grad is replaced by the starting heightmap?
That's what I assumed when I tried to make this myself. Tried various setting combinations but all of them just ended up uglyifying my map. I've got a pretty good heightmap to work with already so I don't intend on changing it up too much.
Re: Trying to remake map, Appears pink ingame
Posted: 14 Sep 2012, 08:07
by Beherith
Use high frequency basic perlin noise, and set the displacement strength to 0.015, while setting the direction of the first displacement to 0, and the second to 90.