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Re: Terrain Inspiration Thread - with images
Posted: 21 Sep 2012, 03:01
by enetheru
Kinda reminds me of that map..

Re: Terrain Inspiration Thread - with images
Posted: 21 Sep 2012, 06:51
by PepeAmpere
enetheru wrote:Kinda reminds me of that map..

Yep
Re: Terrain Inspiration Thread - with images
Posted: 23 Sep 2012, 16:48
by enetheru
Re: Terrain Inspiration Thread - with images
Posted: 23 Sep 2012, 17:05
by smoth
I would hate to cut that lawn
Re: Terrain Inspiration Thread - with images
Posted: 28 Oct 2012, 02:44
by enetheru
Re: Terrain Inspiration Thread - with images
Posted: 28 Oct 2012, 09:11
by PicassoCT
enetheru wrote:
This is implementable. All you need is a gaiaUnit, which basically consists of a rockyPieces collection, and a well executed randomgen, seeded with the mapCoords (so its deterministic always the same feature at the same coord).. and there you are.
+You have controll over the direction it falls when it gets Killed.
Re: Terrain Inspiration Thread - with images
Posted: 28 Oct 2012, 10:38
by enetheru
Re: Terrain Inspiration Thread - with images
Posted: 13 Mar 2013, 04:39
by enetheru
Zion National Park, Utah

Re: Terrain Inspiration Thread - with images
Posted: 17 Mar 2013, 10:19
by enetheru
Big Bend National Park, Texas

Re: Terrain Inspiration Thread - with images
Posted: 17 Mar 2013, 16:55
by PicassoCT
enetheru wrote:Zion National Park, Utah

Not so fast.. not so fast..
http://springfiles.com/spring/spring-maps/echo-canyon

Re: Terrain Inspiration Thread - with images
Posted: 18 Mar 2013, 07:33
by enetheru
looks like it could do with some detail splatting and normal mapping
Re: Terrain Inspiration Thread - with images
Posted: 18 Mar 2013, 08:51
by PicassoCT
Uses splatmaps.. but doesent have normalmaps.. seems i m doing it wrong.. anyone of the gurus ready to tell me where i turned towards the dark path?
Re: Terrain Inspiration Thread - with images
Posted: 18 Mar 2013, 10:06
by enetheru
PicassoCT wrote:Uses splatmaps.. but doesent have normalmaps.. seems i m doing it wrong.. anyone of the gurus ready to tell me where i turned towards the dark path?
I was just looking at the screen shot. I'll download the map and have a better look.
Re: Terrain Inspiration Thread - with images
Posted: 25 Mar 2013, 23:36
by enetheru
Re: Terrain Inspiration Thread - with images
Posted: 26 Mar 2013, 10:50
by PicassoCT
watermap feature yes..
terrrain nooo.
Re: Terrain Inspiration Thread - with images
Posted: 26 Mar 2013, 10:56
by Anarchid
Maybe doable with parallax. If not parallax (because vertical stretching), maybe doable as a feature cliff (loosely matching terrain + nonblocking unselectable irreclaimable feature + reclaimable features for overhangs [if any]) ... +parallax just because parallax is so cool.
I think spring suffers too much from vertical stretching for things like this, but then there's enetheru and his feature exporter thing. With some imagination, you can make starcraft-cliff features with it rather easily.
Re: Terrain Inspiration Thread - with images
Posted: 27 Mar 2013, 07:23
by enetheru
Anarchid wrote:I think spring suffers too much from vertical stretching for things like this, but then there's enetheru and his feature exporter thing. With some imagination, you can make starcraft-cliff features with it rather easily.
I'm not sure features as terrain is quite viable yet.. because of the shading differences. it would stick out
just another reason I should learn to code.
Re: Terrain Inspiration Thread - with images
Posted: 27 Mar 2013, 09:07
by PicassoCT
To the lua, to the mouse, till sweat drips down my brows-
Remember my fear of coding like a distant phobia now.. take a deep breath, cause today is the day, you ll do it.
Re: Terrain Inspiration Thread - with images
Posted: 27 Mar 2013, 15:02
by enetheru
PicassoCT wrote:To the lua, to the mouse, till sweat drips down my brows-
Remember my fear of coding like a distant phobia now.. take a deep breath, cause today is the day, you ll do it.
haha, i have absolutely zero time for anything at the moment.. i think i'm even in negative time(putting things off that i should do to do other more fun things)
I need a holiday
Re: Terrain Inspiration Thread - with images
Posted: 27 Mar 2013, 15:24
by Anarchid
I'm not sure features as terrain is quite viable yet.. because of the shading differences. it would stick out
1) That's what decals are for.
2) They are SUPPOSED to stick up.
3) And yeas, i'm trying to conconct a techdemo for this, but i always get dragged away by other stuff (nerfing things and promoting compatibility-breaking callback extensions mostly)