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Re: Springs temperamental handling of sprites.

Posted: 03 Feb 2013, 21:33
by jK
1. what you call additive blending is multiplicative blending.
2. zero alpha is skipped, use something with lim epsilon -> 0 and epsilon != 0 for additive blending.

Re: Springs temperamental handling of sprites.

Posted: 04 Feb 2013, 12:14
by Anarchid
2. zero alpha is skipped, use something with lim epsilon -> 0 and epsilon != 0 for additive blending.
Non-zero alpha channel resulted in image being rendered with 1-bit transparency. Or is there a special case where all pixels have equal miniscule alpha?