Re: Springs temperamental handling of sprites.
Posted: 03 Feb 2013, 21:33
1. what you call additive blending is multiplicative blending.
2. zero alpha is skipped, use something with lim epsilon -> 0 and epsilon != 0 for additive blending.
2. zero alpha is skipped, use something with lim epsilon -> 0 and epsilon != 0 for additive blending.