Page 2 of 2
Re: OBJ to S3O and S3O to OBJ converter (get it here :D)
Posted: 14 Jun 2012, 16:08
by enetheru
if the documentation or the latest maps use this I must be blind.
thanks for pointing me in a direction, will check it out and report back.
youtube vid for the issue was
http://youtu.be/smyAgGRI4F8
Re: OBJ to S3O and S3O to OBJ converter (get it here :D)
Posted: 15 Jun 2012, 07:33
by enetheru
sorry Kloot, the information just isn't simple enough for me to figure out how to use obj's for map features.
Re: OBJ to S3O and S3O to OBJ converter (get it here :D)
Posted: 15 Jun 2012, 14:05
by Kloot
1) model cube in Blender, save as cube.obj
2) run Blender script to generate cube.lua
3) put cube.obj and cube.lua in objects3d/
4) in features/cube.{tdf,lua}, add "object = cube.obj"
What's the big stumbling block? (PM if you like, it's OT here)
Re: OBJ to S3O and S3O to OBJ converter (get it here :D)
Posted: 09 Aug 2021, 17:10
by Beherith
Still works, but has its source (and windows EXE) moved to :
https://github.com/beyond-all-reason/OBJ2S3O
Also, it now performs the per vertex ambient occlusion baking, AND the baking of AO plates, once you have xNormal installed.