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Re: Whole base starts to blink
Posted: 15 Oct 2013, 16:08
by Jools
I mean the blinking itself, not the lag issue. What says your units have to blink when you have lag, is it possible to disable the blinking?
Re: Whole base starts to blink
Posted: 15 Oct 2013, 22:10
by PicassoCT
Mmmh.. blink white is the colour of gaia.. so i assume, if the lua is trashing.. some emergency shut off takes place, to prevent sim from going on.. and this emergency shutoff could be a team unassign peace agreement? Nobody gives orders. Nobody fights, till we got controll of the situation again.. and the lua is allowed to pile up again..
No dev though.. just devducing..
Re: Whole base starts to blink
Posted: 16 Oct 2013, 09:51
by Silentwings
I haven't had a look to check, but my memory is that this is implemented by the engine.
Re: Whole base starts to blink
Posted: 16 Oct 2013, 17:12
by Jools
Yeah, I think so too.
The question is if it can be overridden. There is a Spring.GetTeamColor
and a Spring.SetTeamColor. The Get-function returns r,g,b,a but the Set-function only allows to set r,g,b.
Is the thing implemented by changing the alpha maybe? If it's not, the that function could disable blinking.