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Re: Unit behavior on rally point

Posted: 12 Feb 2012, 21:06
by FLOZi
Any heatmapping on the movedefs?

Re: Unit behavior on rally point

Posted: 12 Feb 2012, 21:43
by Kloot
nope, none

Re: Unit behavior on rally point

Posted: 29 Feb 2012, 21:11
by PepeAmpere
So i have silly solution for this thing. All it is based on movementClass definition.

Example: peewees had the same definition of movementclass as jethros (KBOT_MINI). Warriors had different (KBOTSTANDARD). I only gave peewees class that warriors have and here is solution.

Image

Code: Select all

[CLASS9]
	{
	Name=KBOTSTANDARD;
	FootprintX=2;
	FootprintZ=2;
	MaxWaterDepth=12;
	MaxSlope=30;
	HeatMapping=0; 
	}

Code: Select all

[CLASS14]
	{
	Name=KBOT_MINI;
	FootprintX=1;
	FootprintZ=1;
	MaxWaterDepth=12;
	MaxSlope=30;
	HeatMapping=0; 
	}
So we can see the big difference between space needed for units with footprint 1x1 and 2x2. I know that these settings are INT, no float. But 2x2 units have quite a lot space.. maybe more than needed... (that can matter of discussions about model size) but 1x1 units has almost nothing - no space.. so i think here is a bit problem.