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Re: Unit behavior on rally point
Posted: 12 Feb 2012, 21:06
by FLOZi
Any heatmapping on the movedefs?
Re: Unit behavior on rally point
Posted: 12 Feb 2012, 21:43
by Kloot
nope, none
Re: Unit behavior on rally point
Posted: 29 Feb 2012, 21:11
by PepeAmpere
So i have silly solution for this thing. All it is based on movementClass definition.
Example: peewees had the same definition of movementclass as jethros (KBOT_MINI). Warriors had different (KBOTSTANDARD). I only gave peewees class that warriors have and here is solution.
Code: Select all
[CLASS9]
{
Name=KBOTSTANDARD;
FootprintX=2;
FootprintZ=2;
MaxWaterDepth=12;
MaxSlope=30;
HeatMapping=0;
}
Code: Select all
[CLASS14]
{
Name=KBOT_MINI;
FootprintX=1;
FootprintZ=1;
MaxWaterDepth=12;
MaxSlope=30;
HeatMapping=0;
}
So we can see the big difference between space needed for units with footprint 1x1 and 2x2. I know that these settings are INT, no float. But 2x2 units have quite a lot space.. maybe more than needed... (that can matter of discussions about model size) but 1x1 units has almost nothing - no space.. so i think here is a bit problem.