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Re: Balanced Annihilation 7.63

Posted: 23 Jan 2012, 10:11
by romulous
Not sure if this is BA specific or not.

I'm using
- spring 0.85
- BA 7.63
- AMD 7970 (driver 11.12)
- windows 7 64bit

When I mouse over a unit or building, the pulsing blue affect (which works on my nvidia rig) turns half the screen Cyan and makes it chug a bit. A friend of mine has an older AMD card and has the same issue.

Regards,
Otto.

Re: Balanced Annihilation 7.63

Posted: 23 Jan 2012, 10:52
by Beherith
Its BA specific, turn off the XRay shader and unit highlighting widgets.

Re: Balanced Annihilation 7.63

Posted: 23 Feb 2012, 02:04
by mrlc
How do you manage the settings just for BA?

Re: Balanced Annihilation 7.63

Posted: 23 Feb 2012, 10:36
by Pako
mrlc wrote:How do you manage the settings just for BA?
type beginning of game:
/doline Spring.Restart("-C BA.cfg script.txt","")

Re: Balanced Annihilation 7.63

Posted: 23 Feb 2012, 16:09
by mrlc
I am a newbie. How do I get to the command line to type the restart command?

Re: Balanced Annihilation 7.63

Posted: 23 Feb 2012, 16:52
by gajop
mrlc wrote:I am a newbie. How do I get to the command line to type the restart command?
press enter, just like you would to do chat

Re: Balanced Annihilation 7.63

Posted: 23 Feb 2012, 18:26
by knorke
though if you just want to
turn off the XRay shader and unit highlighting widgets.
you can just press F11 while playing and turn off the entries. (click them so they turn red)

Re: Balanced Annihilation 7.63

Posted: 03 Mar 2012, 19:46
by YamroZ
Why are AA units able to hit ground based ones?

Re: Balanced Annihilation 7.63

Posted: 04 Mar 2012, 01:31
by Beherith
Its fixed in svn, and its caused by an engine change in .86

Re: Balanced Annihilation 7.63

Posted: 06 Mar 2012, 00:44
by askuhn
Beherith wrote:Its fixed in svn, and its caused by an engine change in .86
Any chance of a new release soon for the new engine version, 87.0? I don't have the svn set up... :roll:
Thanks! :mrgreen:

Re: Balanced Annihilation 7.63

Posted: 06 Mar 2012, 00:48
by Beherith
You can get it from Thorium host in lobby (thanks det!)

Re: Balanced Annihilation 7.63

Posted: 06 Mar 2012, 04:01
by askuhn
Beherith wrote:You can get it from Thorium host in lobby (thanks det!)
I right rlicked on Thorium and tried to download the game and got this error:
Image
What am I not doing right? (sorry if I'm missing something obvious...)

Re: Balanced Annihilation 7.63

Posted: 06 Mar 2012, 04:55
by det
SpringLobby doesn't support downloading of rapid mods.

To install

Code: Select all

sudo apt-get install rapid-spring
rapid pin ba:test
And to update

Code: Select all

rapid clean-upgrade -y

Re: Balanced Annihilation 7.63

Posted: 06 Mar 2012, 17:12
by jamerlan
Just FYI: some players have troubles with "unit highlighting widget" in BA 7.63

<[decay]revenant> so problem was in "unit highlighting widget"?
<AntiAllez> yes, it colred some area on the map in blue and pink color
<[decay]revenant> what video card do you have?
<AntiAllez> ati 5870 hd

Maybe this widget needs code review or something like that?

Re: Balanced Annihilation 7.63

Posted: 06 Mar 2012, 17:51
by Beherith
Its been set to off by default.

Re: Balanced Annihilation 7.63

Posted: 06 Mar 2012, 21:20
by askuhn
det wrote:SpringLobby doesn't support downloading of rapid mods.

To install

Code: Select all

sudo apt-get install rapid-spring
rapid pin ba:test
And to update

Code: Select all

rapid clean-upgrade -y
Thanks det! :-)

Re: Balanced Annihilation 7.63

Posted: 06 Mar 2012, 21:41
by Cheesecan
jamerlan wrote:Just FYI: some players have troubles with "unit highlighting widget" in BA 7.63

<[decay]revenant> so problem was in "unit highlighting widget"?
<AntiAllez> yes, it colred some area on the map in blue and pink color
<[decay]revenant> what video card do you have?
<AntiAllez> ati 5870 hd

Maybe this widget needs code review or something like that?
Strangely, the problem does not occur in every game. This indicates that the problem may lie in widget code and not the driver.

Re: Balanced Annihilation 7.63

Posted: 06 Mar 2012, 22:04
by knorke
iirc it is something with setting pointsize to certain values (>1 ?) and then drawing.
So it is a bug in the ati driver but wupgets can avoid using these functions.

Re: Balanced Annihilation 7.63

Posted: 06 Mar 2012, 22:41
by Beherith
Anyone here have an AMD gpu and is willing to test what happens if I clamp pointsize to [0,1]?

How I can get GPU type from lua?

Code: Select all

C:\Users\Peti\Documents\My Games\Spring\mods\basvn.sdd>python find.py PointSize
1430 \luaui\widgets\camera_smooth_move.lua
37 local glPointSize = gl.PointSize
1430 \luaui\widgets\camera_smooth_move.lua
211 glPointSize(s)
1430 \luaui\widgets\camera_smooth_move.lua
244 glPointSize(1)
1447 \luaui\widgets\gui_attack_aoe.lua
71 local glPointSize            = gl.PointSize
1447 \luaui\widgets\gui_attack_aoe.lua
465 glPointSize(pointSizeMult / mouseDistance)
1447 \luaui\widgets\gui_attack_aoe.lua
472 glPointSize(1)
1449 \luaui\widgets\gui_buildbar.lua
517 gl.PointSize(pt*0.066)
1449 \luaui\widgets\gui_buildbar.lua
520 gl.PointSize(pt*0.051)
1449 \luaui\widgets\gui_buildbar.lua
523 gl.PointSize(1)
1461 \luaui\widgets\gui_hilight_unit.lua
64 local glPointSize               = gl.PointSize
1461 \luaui\widgets\gui_hilight_unit.lua
205 glPointSize(outlineWidth)
1461 \luaui\widgets\gui_hilight_unit.lua
212 glPointSize(1)
1486 \luaui\widgets\minimap_startbox.lua
402 gl.PointSize(11)
1486 \luaui\widgets\minimap_startbox.lua
405 gl.PointSize(7.5)
1486 \luaui\widgets\minimap_startbox.lua
413 gl.PointSize(1.0)
15 matches in 10491 files

Re: Balanced Annihilation 7.63

Posted: 07 Mar 2012, 09:45
by Niobium
Beherith wrote:How I can get GPU type from lua?
See lups/lups.lua, in particular:

Code: Select all

local GL_VENDOR   = 0x1F00
local GL_RENDERER = 0x1F01
local GL_VERSION  = 0x1F02
...
local glVendor   = gl.GetString(GL_VENDOR)
...
isATI     = (vendor:find("ATI "))