Re: December/january reading..
Posted: 07 Dec 2011, 17:58
Jk recommended another book to me, I will be ordering it tonight.. Honestly, I just need to sit down and learn this shit, we don't have enough people here with gl knowledge.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Half the derail-posts on page 1 are yours, so I figure it is your own fault for messing up the thread.smoth wrote:I think it is bullshit how he was allowed to derail this thread only to harass me.
Neither did you.smoth wrote:I notice you [Andrej] didn't even COMMENT on the opengl books.
Are you kidding, coolest story ever. Make sure not tell too many details about the book!Jk recommended another book to me, I will be ordering it tonight.
Fair enough, I should have bothered to post more about what I wanted to discuss, I figured lots of guys here read books so maybe some may have some reading lined up.knorke wrote:Posting links with no text at all is not how you "start a discussion." It seems not much thought went into this thread, even the title is stupid and tells nothing about the subject.
El matarlife apparently read the mythical man month before as did picasso. Just saying, also I will be reading them, they came in today.knorke wrote:Neither did you.smoth wrote:I notice you [Andrej] didn't even COMMENT on the opengl books.
But a thread about books nobody has read (including OP) seems doomed anway.
I don't have access to my personal computer when I am posting in the morning at work. Since I have not ordered the book yet I don't have it in my amazon history and I am not spending time digging on amazon for a link when at work.knorke wrote:Are you kidding, coolest story ever. Make sure not tell too many details about the book!Jk recommended another book to me, I will be ordering it tonight.
Beherith wrote:I read the opengl shading lang book, without a huge amount of prior opengl knowledge, and found it extremely interesting. The only thing I kinda miss from it is performance indications.
But since its just a standard, and the performance is dependant on the driver's implementation, at least a ball park figure would be nice.
(like how much does a sin(x) cost, a texture lookup cost, etc.)
smoth wrote:Jk recommended another book to me, I will be ordering it tonight.. Honestly, I just need to sit down and learn this shit, we don't have enough people here with gl knowledge.
Beherith wrote:I read the opengl shading lang book, without a huge amount of prior opengl knowledge, and found it extremely interesting. The only thing I kinda miss from it is performance indications.
But since its just a standard, and the performance is dependant on the driver's implementation, at least a ball park figure would be nice.
(like how much does a sin(x) cost, a texture lookup cost, etc.)
smoth wrote:Jk recommended another book to me, I will be ordering it tonight.. Honestly, I just need to sit down and learn this shit, we don't have enough people here with gl knowledge.
Beherith wrote:I read the opengl shading lang book, without a huge amount of prior opengl knowledge, and found it extremely interesting. The only thing I kinda miss from it is performance indications.
But since its just a standard, and the performance is dependant on the driver's implementation, at least a ball park figure would be nice.
(like how much does a sin(x) cost, a texture lookup cost, etc.)
smoth wrote:Jk recommended another book to me, I will be ordering it tonight.. Honestly, I just need to sit down and learn this shit, we don't have enough people here with gl knowledge.
Beherith wrote:I read the opengl shading lang book, without a huge amount of prior opengl knowledge, and found it extremely interesting. The only thing I kinda miss from it is performance indications.
But since its just a standard, and the performance is dependant on the driver's implementation, at least a ball park figure would be nice.
(like how much does a sin(x) cost, a texture lookup cost, etc.)
smoth wrote:Jk recommended another book to me, I will be ordering it tonight.. Honestly, I just need to sit down and learn this shit, we don't have enough people here with gl knowledge.